One spam to rule them all!
Mains Power Necro for team Radioactive[dk]
(edited by Firebird.8324)
Sit back, relax, sip a drink, and read.
I have played an alarming amount of games today (easily 20+) mostly solo, some were duo queue in order to try and work my way through the league system. Instead of having a fun time, I have come away with utter disdain for this game as I faced queue after queue of 5 queues, 4 queues, 3/2 queues, etc. Personally, it can be quite fun to try skills and builds against such adversaries, but not when these little green pips are on the line. When the only solution is to beg teammates to disconnect so they can take one for the team and get us a bye against abjured or something there is a problem. When you work for 2 hours to gain a pip, only to lose it because you face and impossible challenge, and realize that you wasted 2 hours, there is a problem. When you know that it is, and I mean IS IMPOSSIBLE to reach legendary league without a literally top tier 5 queue, THERE IS A PROBLEM.
It’s extremely easy to point out the numerous problems with current league system just as everyone else has on the forms, what differs in this post is I offer a solution, one that would keep the league system, be easy to implement, and make people have a FAR better time across the board.
My solution would be to make it IMPOSSIBLE for you to lose a pip if you are beaten by a team that has more people queued up together than your team.
in case you don’t quite understand, here are a few examples:
1) you queue up solo for a ranked queue and your entire team are solos, face a 5 queue, and lose. 5 queue gains a pip, you don’t lose one.
2) you queue up as a 4 queue and lose to a 3/2 queue, you lose pip, everyone on the opposing team (the 3/2 queue) gains a pip
3) you queue up solo but are paired with a 4 queue and lose to a 3 queue, you Lose a pip (so it’s not Impossible to lose pips as a solo queue).
This would make it so it is still faster for a top tier team to queue together and get through the leagues nice and fast but not LITERALLY IMPOSSIBLE for anyone else to do the same. It would also make it so losing to an IMPOSSIBLE TO BEAT TEAM and losing VERY HARD EARNED PIPS does not cause Guild Wars 2 leagues to be responsible for broken monitors (see attachment).
Oh, and one thing everyone would love, SOLO QUEUING WOULDN’T BE POINTLESS.
(edited by Firebird.8324)
Your solution would, unfortunately, require programming code and testing. They just don’t do that kind of thing very often.
Look how long it took them to create software programming for the leagues they promised, what, more than a year ago, was it?
Why should a 4 queue gain a pip losing to a 3/2? That makes no sense. The 4 queue would be at worst equally coordinated.
Why should a 4 queue gain a pip losing to a 3/2? That makes no sense. The 4 queue would be at worst equally coordinated.
4 queue would lose a pip if they lost to a 3/2 because a 4 queue is larger than a 3 queue or a 2 queue. At no point did I suggest gaining pips upon a loss.
Why do you even care? Anet has had 3 years to make an improvement and they just continue to deliver failure after failure. Time to move onto a game that actually can do pvp well.
Why do you even care? Anet has had 3 years to make an improvement and they just continue to deliver failure after failure. Time to move onto a game that actually can do pvp well.
Overwatch??
Why should a 4 queue gain a pip losing to a 3/2? That makes no sense. The 4 queue would be at worst equally coordinated.
4 queue would lose a pip if they lost to a 3/2 because a 4 queue is larger than a 3 queue or a 2 queue. At no point did I suggest gaining pips upon a loss.
You edited it.
Been solo/duo and dont have a problem. If they are are a premade they have lower mmr. And are bad players overall. As long u cap. And win those teamfights (skill over voicecom) u will win over those premades.
But i agree there should be solo/ duo que. And team 3-5 que.
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