Leagues A-nets biggest spvp fail ever
It is really two issues:
1. Broken balance: There isn’t really a need for skill with classes like bunker Mesmer, condi rev, auromancer, etc. Those are hard carries right now.
2. Getting to legendary isn’t hard if you cheese.
I like cheese.
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Seriously this garbage needs serious revision before the next league season. The league you are in has nothing to do with skill level for the most part. I see the same mistakes I saw in the first two leagues with Diamond and even Legendary players. Can you please put something in that measure actual freaking skill. I get 10 minute queues when I solo and then get put with key board turnes, 90% auto attackers, and never dodgers and they are all diamond are higher. I don’t know what the answer is but I suspect it should involve total MMR wipe and tier loss after the first two leagues. That way bad people cant farm other bad people to Diamond and even legendary. Also, some kind of maximum gap in leagues between people grouping together. This is awful joke.
Won’t the exploiters just give up after a while in the higher tier leagues… They are going to start loosing 8/10 matches because they are in a league that is too high for their skill level… They’ll just give up after a while. No one enjoys loosing that much.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Except the exploiters don’t lose because they cheese matchmaking to always give them easy games.
Define “skill” within the context of GW2.
Define “skill” within the context of GW2.
Dodging at the right time, following most effective damage rotations, proper positioning, smart targetting, knowing when to leave a fight, rotating effectively.
But more importantly, using the right build.
Define “skill” within the context of GW2.
Dodging at the right time, following most effective damage rotations, proper positioning, smart targetting, knowing when to leave a fight, rotating effectively.
But more importantly, using the right build.
I agree with the first part, but the second part is the biggest bullkitten ever. Using the right build? With meta builds being the only viable options? Don’t make me laugh. There is 0 building skill involved in this game.
Even then, what does it matter if 1/5 players (you) has the ‘right’ build (whatever that means), you are still dependant on 4 other random pubs who you cannot control via mind control.
Define “skill” within the context of GW2.
Dodging at the right time, following most effective damage rotations, proper positioning, smart targetting, knowing when to leave a fight, rotating effectively.
But more importantly, using the right build.
I agree with the first part, but the second part is the biggest bullkitten ever. Using the right build? With meta builds being the only viable options? Don’t make me laugh. There is 0 building skill involved in this game.
Even then, what does it matter if 1/5 players (you) has the ‘right’ build (whatever that means), you are still dependant on 4 other random pubs who you cannot control via mind control.
You didn’t quite understand what I was getting at with the last part. First of all, if I meant meta I would have said meta. Next, if you agree that dodging, positioning, and effectice damage rotations are part of a person’s skills then you should also agree that the person’s effectiveness is somewhat dependent on the build that allows them to do those things most effectively. Even the existence of Hardcounters is a proponent of this. And that leads me to what I was trying to insinuate: when playing against people of somewhat similar skill your build matters more than it should.