Leagues - Intrinsic & Extrinsic Motivation
I’ve been that OP! Except I have made an “I’m quitting” post yet because Overwatch is not yet out. I did make a guild named “Overwatch Hype [cya]” with the team named “Leaving for Overwatch” so I hope that counts.
To me though, my anger is not directed entirely at rewards, it is directed in the fact that I could play for 3 hours in a progression league system and end up worse than I was previously. The fact that you are severely punished for having a high mmr is unjustifiable; when it comes right down to it, they need to rework this system in its entirety.
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]
OP is not wrong to feel this way; it’s human nature. My point is, we could all do better to understand how motivation works when you introduce rewards and try to remember this system is only hours old. Of course it needs work and it needs your help and constructive insight to be fixed.
A textbook psych 101 example would go like this. Let’s say the neighbor’s kid is very helpful and likes doing yard work in your yard and you let him for a period of time. You feel indebted and start to pay him for his services for a period of time. You run low on money and have to stop paying him for a period of time. The kid will stop mowing your lawn forever due to the introduction and removal of a reward.
This is along the lines of a criticism I have always had about anet since the game was about 4-5 months old and it became apparent how much the reward systems in the game were driven by purely economic considerations rather than good game design driven by gamer psychology.
The PvP league system doesn’t affect the economy but anet are seemingly locked into all their systems being designed along similar lines. Its reflected throughout HOT and why its considered so grindy.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro