Tekkit’s Workshop
Leagues should depend on personal score
Tekkit’s Workshop
No, thanks. Don’t want team of 4 thieves just so they can farm points.
I think it should be considered, but they also need to change some of the scoring system to reward defending more.
Each a personal score or your team reaches a certain score or wins.
score =/= skill
No, the combat system and the battlefields were designed for teams and team strategy. It’s not a solo game.
In past years people in soloQ just farmed personal score and did not work as a team.
score =/= skill
Yep, you can get penalized for being at the “wrong” place at the wrong time (not in the big skirmishes where you accrue personal score) and simply staying on point.
That would promote zerging and counter intuitive to the conquest mode. The game is already broken the way it is, that would make it worse.
In fact, I’d rather see the opposite and eliminate personal score all together. Doing so, may increase the teamwork needed to survive in soloQs
The score should be hidden lol. It’s just decorations right now and should not be used for any meaningful comparisons.
Already quit PvP. Just log in here and there to troll.
You dont understand my point. I wanna be rewarded and ranked up by my personal success. I dont wanna fail nor success due to others in team. I am sure I am not only one player who prefer soloQ over teamQ.
Tekkit’s Workshop
If I am playing as a Celestial Scrapper and hold a point 1v2 the entire match, I will commonly finish a game with less than 100 points. I might get a kill or two when I get +1’d, but the very nature of a bunker is to actually get less points, because gaining personal score would primarily involve point captures—which implies that I’ve lost them.
Now I could, instead of holding points, let people capture them and roam/back-cap instead. I would probably end up with a higher personal score, between 150 to 200. Does this mean I played better?
If anything, top stats should be considered and not personal score.
You dont understand my point. I wanna be rewarded and ranked up by my personal success. I dont wanna fail nor success due to others in team. I am sure I am not only one player who prefer soloQ over teamQ.
Doing what earns you the best personal score has never ever meant you are doing what is best for the team.
If PS determined how you ranked up….. everyone would be triple capping, double stomping, etc.
You are still sticked to score system as its rewarding you now and building arount it. This is stuff what can be easily change. I wanna be rewarded for that I am good player not because I got lucky roll on other ppl.
Tekkit’s Workshop
I wanna be rewarded for that I am good player not because I got lucky roll on other ppl.
Your overall win/loss rate should represent that.
I wanna be rewarded for that I am good player not because I got lucky roll on other ppl.
Your overall win/loss rate should represent that.
Its not. Even if you are best player on the world you will never win a match if 2 ppl are afk and rest running around like headless chickens.
Tekkit’s Workshop
I wanna be rewarded for that I am good player not because I got lucky roll on other ppl.
Your overall win/loss rate should represent that.
Its not. Even if you are best player on the world you will never win a match if 2 ppl are afk and rest running around like headless chickens.
Okay, provided I haven’t played that many games since it’s been less than a week, but I have not experienced very many games like this. Amber was a nightmare, of course, but Emerald wasn’t really that bad minus a couple awful lose streaks. And since entering Sapphire, most people I queue up with/against know what they’re doing.
I think you’re overstating the problem, but that’s just from my point of view.
Look it’s a team game. End of story. It doesn’t work to reward people to solo, like they’re fighting mobs. We saw that in solo q 2 years ago.