Learn from CS:GO(The last one went so well)

Learn from CS:GO(The last one went so well)

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Alrighty, this is a thread about the spectatability of GW2 in relation to counterstrike(counterstrike is a good example to use because it is very fun to watch)

OK, so suggestions:
-When spectating a player, add a banner to show their name, kills, deaths, trait families, weapons, and runes/sigils(it sounds like a lot, but it probably wouldn’t be too bad)
Ideally the banner would sit directly above the skillbar.
-Project the target icon onto the target of the current player. This would add focus to teamfights, because it is currently very difficult to see who a player is trying to kill/focus.
- Add an aura/tint/differentiation to the AOE’s casted by the player and/or their target(It can be toggled on/off because it could be annoying)
-When explaining/doing the intro, the casters should probably comment on the uses of traits, skills, and equipment that a player is using. It was difficult for me (someone who doesn’t play mesmer) to understand what the builds actually did besides “being bunkers” on the pre-league livestream last night. The caster doing the meta talks needs to be allowed to talk more about builds and state-of-the-game, and they generally need to explain things better(for example, last night one of the casters said “I’m appaled that he(a bunker mes) didn’t split there, he really should have done that”, and I had no earthly Idea what he was talking about)
- One last thing. This is the controversial one. Bigger Crits. Basically a system like a critical-critical hit. There is no excitement in a 1v2 or 2v3. Adding a system where big numbers can come out in outnumbered fights would add moments of excitement that currently don’t exist. This is the only real gameplay change, and im curious to see what it would do. I’m not saying that it would help the game, so pls don’t crucify me too much for this one

-I look forward to seeing/reading your feedback

Learn from CS:GO(The last one went so well)

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Posted by: Spurrlock.3219

Spurrlock.3219

1. The name of the person being spectated is already highlighted at the top left or right of the screen. Kill count is a useless statistic in GW2. Its so easy to tag someone or safestomp to get a kill without contributing much to a team fight. Weapons are easily discernible.
Death count is pretty significant. A banner with runes, sigils, trait families, and also amulet would be a welcome addition if it was tastefully done.

2. Good idea.

3. Your best idea. Would allow for more skill rotation analysis (which for some reason doesnt exist.)

4. This is true. Even though they saw the build 14 times in NA, they should have explained it in-depth at least once. By now they should be familiar with it and its rotations.

5. Your worst idea. It contradicts the title of your post, OP. That system would reward unskillful gameplay.

It would also be nice if spectators had access to the death breakdown.

It’s super silly to relate GW2 to CS:GO. CS:GO has great spectator UI, but the reason that its fun to watch is that it relies heavily on coordinated multi-faceted strategies, pin point precision, improvisation, and the occasional heroic god-like feat by players. GW2 will never be on that competitive level.

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

I appreciate your input. My reasoning for the last item on the list is that conquest lacks the edge-of your-seat moments, with the exception of 8:30 on TotSS and the fighting for middle buff, or going for a game-saving lord kill, and lord kills are usually never gone for becaus of the current meta. If you guys have better ideas to add tension I’d love to hear them

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

bump for hope