Retired elementalist theorycrafter
Learning thread: where does the thief go?
Retired elementalist theorycrafter
If your close holder is not losing, mid. Capping far is risky, if you have the chance to DEcap thats fine but fullcap is different. Enemy nr5 will most likely be on his way to cap his close. So a 4vs3 at mid would imo be the best option. The mid point has also that psychological factor which somehow causes a bigger feeling of loss than a sidenode when capped/decapped.
At least that’s what i’d do.
If they have a guy on their close and another one attacking your close, all during a 3v3 at mid then it should be fairly straight forward. Make it a 4v3 mid, win mid. The guy on your close should give fair warning if he’s losing, and you need to rotate back. Otherwise your job is to maintain that 4v3 on mid by punishing the opposing team for leaving their close (by nueting if he leaves it).
Of course the enemy team can rotate around that (portal/thief defense, staff ele as seen in some of CMs games), and you may not be the best guy to rotate out of the team fight to help close (nobody to protect the mesmer etc) but essentially what your describing should be as straight forward as above, especially if you can afford to stay 4v3 for a while at mid first.
Phaatonn, London UK
(edited by Phaeton.9582)
In almost all situations the Thief should be able to roam from close to mid and vice versa. If there is no issues with either point, try decapping far. You probably won’t be able to full cap it before the cavalry arrives and chances are if you try and full cap it, your other points will be heavily contested and you help would be better placed on the points you have. Decapping is perfectly fine though, just keep in mind that home and mid are always more important points than far because it is easier for them to take back their close than it is for you to take it.
If the 5th is unknown, you really want to find out where they are going. Until you do, ideally, you should ask your team which place needs help (I’m assuming this is a tPvP and you’re on voice chat).
- If home can hold out and doesn’t have the 5th incoming, then go mid. The reason is that you already control home and a stalemate there works to your advantage.
- If home is losing and mid is ok, go home.
- If home and mid are both losing, then go mid. It’s easier to regain control of home due to it’s closeness of the spawn point.
- If you’re winning both fights and neither needs help, check out far and decap if it’s undefended, but be on the lookout for the 5th on the enemy team.
Finally, if you’re in a pug and there’s no communication to determine the status of the fights, then go mid. Best case scenario, you help them win mid or at least balance things out if the 5th enemy goes mid. Worst case scenario, the 5th goes home and your home defender loses 2 v 1. In the worst case scenario, you can leave mid once you win the fight and take one of the mid people with you to get home back. Your home defender will rez shortly and you should be able to win back home.
Mid Is better, as there is a higher possibility of an already weakened enemy, which you can help bursting down and get the edge.
Assuming you’ve just spawned, I’d go to decap far while trying to keep an eye on mid and on the enemy 5th.
If the enemy 5th goes to your home and is a thief, try ambushing him when he opens on your home bunker.
Trixxi Is Cute – Purple Fhaz: your daily roamer
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This guy is like 99% right. Thief should +1 losing situations in this example. From the information you’ve given us there is no clear right answer. But for the sake of an example lets say you have a engi watching home and a necro pushes him 1v1. Don’t wait for him to say “im losing” because he will lose no matter what 100% of the time.
Your job as a thief is to know all match ups and whos favour they are in and rotate to help people in matchups they would lose 1v1.
our HP bar should help you make a decision.
Guy at home almost full HP.
1 down on mid. etc
What is map is battle of khylo? Does the thief use treb to win mid fight? What if the 5th enemy is heading to their own treb?
(soon) Where the mesmer issnt going. :-)
A thief probably has the least confusing role in PvP. He only has 3 real priorities in the match:
1.) To pressure and kill the opposing team’s Thief/dps threats
2.) To rotate into even numbered fights to offset the stalemate in your teams favor
3.) To decap the enemies unprotected points
In that order.
Doing so effectively requires understanding your team’s strengths and weaknesses, assessing and prioritizing threats on the opponent’s team, the ability to view the map as well as count to five.
This applies to every map.
Good luck!
I’ve stayed at this party entirely too long