[Teef] guild :>
(edited by Cynz.9437)
First of all i am glad something like this is finally getting implemented. I hope that eventually it will also work better than what we have atm.
Now to the concerns:
1. TL/DR: please separate soloq and teamq.
From what i saw and understood soloq and teamq will not be separated allowing set teams to farm ranks easily and leaving soloq players (which are still majority in this game no matter how much teamq is forced on them) with low chances for higher tiers, lesser rewards and close to no motivation. I do not think that “You gonna stuck in silver for the rest of your life unless you form a team” is good motivation for soloq players nor it will change any circumstances that prevent them from having a team.
2. Also, rather bound to first point. Ranks/leagues w/e they are called can be sold. Let’s assume there is a team that is really really good. What would prevent them from selling 5th slot on their team (temporary) to carry that person to desired league? (If soloq and team would be separated, at least it wouldn’t be issue in soloq). (see point 4)
3. You can’t lose tiers even if you lose a lot. I think it is wrong. It just promotes farming just like the current system. I think it is ok not to lose divisions but one should lose tiers if they lose certain amounts of games while sitting at 0 pips in that division. Otherwise losing is hardly punishing besides making farming rewards bit longer.
4. Again teamq and carry: let’s assume amber player teams up with with players from different divisions. How would be enemy team set up? How would match-making decide which players should be facing such premade? Assuming matchmaking would work as it works now, such set up would allow higher division players to easily farm pips by allowing 1 low division player on team.
I think if let’s say team consist of players from bottom to top divisions, the matchmaking should put enemy team preferably from higher divisions thus making low division player a big liability and dicouraging intentional farming
5. Punishment system should really be more severe. If player was found consistently afking/trolling etc. they should lose divisions, not just tiers.
(edited by Cynz.9437)
Attention forum dweller and lurkers: If team and solo queues aren’t separate, please reserve me the 5th spot. Terms and conditions to be discussed.
While I’m only being facetious, I still want that 5th slot.
First of all i am glad something like this is finally getting implemented. I hope that eventually it will also work better than what we have atm.
Now to the concerns:
1. TL/DR: please separate soloq and teamq.
From what i saw and understood soloq and teamq will not be separated allowing set teams to farm ranks easily and leaving soloq players (which are still majority in this game no matter how much teamq is forced on them) with low chances for higher tiers, lesser rewards and close to no motivation. I do not think that “You gonna stuck in silver for the rest of your life unless you form a team” is good motivation for soloq players nor it will change any circumstances that prevent them from having a team.2. Also, rather bound to first point. Ranks/leagues w/e they are called can be sold. Let’s assume there is a team that is really really good. What would prevent them from selling 5th slot on their team (temporary) to carry that person to desired league? (If soloq and team would be separated, at least it wouldn’t be issue in soloq). (see point 4)
3. You can’t lose tiers even if you lose a lot. I think it is wrong. It just promotes farming just like the current system. I think it is ok not to lose divisions but one should lose tiers if they lose certain amounts of games while sitting at 0 pips in that division. Otherwise losing is hardly punishing besides making farming rewards bit longer.
4. Again teamq and carry: let’s assume amber player teams up with with players from different divisions. How would be enemy team set up? How would match-making decide which players should be facing such premade? Assuming matchmaking would work as it works now, such set up would allow higher division players to easily farm pips by allowing 1 low division player on team.
I think if let’s say team consist of players from bottom to top divisions, the matchmaking should put enemy team preferably from higher divisions thus making low division player a big liability and dicouraging intentional farming5. Punishment system should really be more severe. If player was found consistently afking/trolling etc. they should lose divisions, not just tiers.
1) I agree
2) it would be difficult because a bad player can create issues to a good 4 men team so the win is not guaranteed.
3) You will lose tiers from division 4: "Divisions four and five—the advanced divisions—are where competition really heats up, and from that point forward you can lose both pips from losing matches and tiers after you’ve lost all the pips in a tier. "
4) Your position in the division will have a marginal impact on matchmaking, maybe nothing. Like Your old leaderboard position didn’t count on the actual matchmaking.
5)I’d like to see it in action before to judge it.
I am concerned about how this new league feature will effect the community as well as underpowered classes.
this reminds me a lot of Arenas from WoW. The small scale PvP is never well balanced in any game with unique classes. So some classes were not welcomed in Arena using certain builds.
discrimination is going to happen big time now that losing is a punishment. You thought the community was bad before in SPvP, just wait until this feature is added. You heard it here first people. Cant say I didnt warn.
discrimination is going to happen big time now that losing is a punishment. You thought the community was bad before in SPvP, just wait until this feature is added. You heard it here first people. Cant say I didnt warn.
Wow that’s actually something that didn’t even crossed my mind yet…
When someone will fall out from a division on a lost match the rage will just reach a new yet unseen level :O
And if that lose gona be against a premade by a solo Qer quit is just granted.
This is something that Anet may not even considered yet.
@OP:
100% agree that solo queue and team queue need to be separated if ANET wants to have a league.
I am concerned about how this new league feature will effect the community as well as underpowered classes.
this reminds me a lot of Arenas from WoW. The small scale PvP is never well balanced in any game with unique classes. So some classes were not welcomed in Arena using certain builds.
discrimination is going to happen big time now that losing is a punishment. You thought the community was bad before in SPvP, just wait until this feature is added. You heard it here first people. Cant say I didnt warn.
This is a good point that a-net needs to pay attention to now.
The answer? = Separate Solo & Team ques
I am concerned about how this new league feature will effect the community as well as underpowered classes.
this reminds me a lot of Arenas from WoW. The small scale PvP is never well balanced in any game with unique classes. So some classes were not welcomed in Arena using certain builds.
discrimination is going to happen big time now that losing is a punishment. You thought the community was bad before in SPvP, just wait until this feature is added. You heard it here first people. Cant say I didnt warn.
The toxicity level will grow easily with PvP leagues, it’s inevitable, because more competition = more toxicity.
ATM people don’t really care if they lose or not in ranked queue, basically they lose nothing but with pvp leagues things will be different.
Perfect balance is not possible ofc, i think, except for ele and burning, we have now a decent meta, the main issue is unbalanced match from beginning cause a bad matchmaking, especially soloers vs premade. Besides the fact you waited for 6+ mins. in HOTM while doing nothing.
These issues need to be fixed before the release.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.