Legendary... S4 Impressions

Legendary... S4 Impressions

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Posted by: Saiyan.1704

Saiyan.1704

Finally… sheesh. Tier 7 Diamond might as well have been Legendary division for me, considering the trouble I had just passing it. Took 3 days approx 4 hour each… ya i know.

-Statistics-
Highest win streak 11 (Streak started in Diamond Tier 2 and got me to Tier 6)
Highest lose streak 5 (tbh I have no idea but that sounds like a good number)
W/L ratio 60% before Diamond Tier6.
W/L ratio 54% past Tier 7 to Legendary (highly believe my win streak altered my mmr, making progression exceedingly difficult in T6 and T7.)

-Matchmaking-
They indeed have a 50% w/l system in place but this type of matchmaking algorithm took a step back compared to season 3. For the sake of removing outliers, lets disregard the surplus Guardian users & lack of Ele users and pretend that class stacking didn’t exist. Skip over the below spoiler.


I couldn’t tell you how many times I was placed on a Guardian team. I checked numerous times, most players were solo Guardians.. while other team were a bit diversified. I literally started queueing on a Rev or Warrior simply because I kept being placed with 3man Guard comps. No clue what gives but I suggest there’s some weird priority going on with similar mmr players as well as similiar class players having priority. That or.. it was simply that many of the same class playing and these guardians were waiting for days to find a match. I doubt that theory though.

What’s a step back from S3 is the MM pvp experience worsened by a lot as we progressed through the Divisions. I felt High mmr players were deliberately placed with Low mmr players in matchmaking’s 50% w/l algorithm attempt. This has been a bad soloQ player experience in general. Having similar mmr averages among teams, did not matter as much as how the class compositions were placed & how low mmr players reacted to said comp.
Example:
The numbers below represent a rough representation of player MMR.
Team1: Elementalist(10), Thief(8), Revenant(8), Ranger(7),Guard(5),*
Team 2: Engineer(10), Mesmer(8), War(8), Necro(7), Revenant(5),

What you will notice right away is,
lvl 5 Guard can get soft countered by lvl 5 rev.
lvl 8 Rev and lvl 7 Ranger can both get soft countered by lvl 8 Mes, War and Necro. This alone makes for huge disadvantage.
That lvl 5 Guard could also get countered if War is a rifle warrior that knows how to focus target.

Now, team 2 obviously have fewer weaknesses in comparison but matchmaking doesn’t notice any of these items. It just sees numbers on a person, disregarding their class type unless there’s multiple class types of the same mmr number for matchmaking to evenly place on a team. So these outlier errors in the algorithm are causing certain extremes in games and should be addressed.

Attachments:

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Jourdelune.7456

Jourdelune.7456

Great analysis.

Note: When the MM put 2 or more same class, the MMR of the team become higher.

So, the 3 or 4 guard team, would mean they need a team with higher MMR but don’t have enough player to make it, so it artificially raise it by stacking the same FoTM classes.

Source:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

The second phase of the algorithm is the scoring phase. During this phase each player is scored against every other player being considered for matchmaking. The metrics used during this phase include: rating, rank, party size, profession, ladder position, and dishonor. With each metric the system is looking for players that are as close as possible to the average of those already selected. The system also attempts to keep the number of duplicate professions to a minimum.

Scoring/Profession/@max Target maximum number of professions that should exist on a team.

Scoring/Profession/unique Score added or removed for each unique profession, under Scoring/Profession/max, the potential roster would add to the team.

Scoring/Profession/common Score added or removed for each duplicate profession, at or above Scoring/Profession/max, the potential roster would add to the team.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Saiyan.1704

Saiyan.1704

Great analysis.

Note: When the MM put 2 or more same class, the MMR of the team become higher.

So, the 3 or 4 guard team, would mean they need a team with higher MMR but don’t have enough player to make it, so it artificially raise it by stacking the same FoTM classes.

Source:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

Wow. I knew that matchmaking would increase the mmr of a duo+ comp teams but I didn’t know that matchmaking did the same for SoloQ players for the sake of following the mmr process. Matchmaking is deliberately stacking solo player classes together to increase overall team mmr. That’s not right.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Lord Hammer Hand.4815

Lord Hammer Hand.4815

gratz. this pvp devs wanted everyone to have a shot into legendary by making it grindy as hell but w/e right they dont care about the experience of veteran players all they think now is how to make pvp appealing to PVE players. notice i didnt say casual? because as a casual myself i found this MMR back to season 1 garbage BS type of MM deters casual whos good at pvp or just descent to not play pvp because they made it time consuming. they think getting match with inexperience players just so that the other team will have equal chance of advancing and getting carried is a good experience.meanwhile players like me who just wanna have a good match up w/o blowouts and avoid being toxic to each other.

Pacific Islander Legion [NoyP]
Black Gate
Ruthless Legend

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Posted by: Jaxom.7310

Jaxom.7310

lord hammer hand, i think u usually are pretty calm. starting to sound a bit jaded… kind of like… every1 here.

maybe thats anets tru vision for pvp… players getting so jaded, they become toxic and just yell at each other. in some ways, perhaps that is real pvp

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Posted by: Lord Hammer Hand.4815

Lord Hammer Hand.4815

lord hammer hand, i think u usually are pretty calm. starting to sound a bit jaded… kind of like… every1 here.

maybe thats anets tru vision for pvp… players getting so jaded, they become toxic and just yell at each other. in some ways, perhaps that is real pvp

nah man i was trying to be calm i just couldnt wrap my head to this decision by anet… i hate QQ but when anet forces players like me who would ussually defend anet decision, there is something wrong.

Pacific Islander Legion [NoyP]
Black Gate
Ruthless Legend