Ok, i played GW2 for around 550 hours, balanced those around sPvP, a little tPvP, WvW, and PvE. So i have at least some knowledge of this game. I also played GW 1 for quite the extensive period i could say, and did manage to get to the top of the GvG scene, im also not completely devoid of PvP knowledge as i have played severall mmos, and always focused on the PvP aspect.
I would like to congratulate Anet on an amazing pve game. Its pretty refined, fun, could use some work on bossess, mainly as they act as damage sponges but thats not the point of my post. Its the pvp aspect that has let me down. And apparently not only me, a lot of people have been let down. Now many will maybe jump to the conclusion that the expectations were too high, that guild wars 2 would never be able to live up to it. Maybe, that might have been part of it. But mainly my issue from the start was the lack of content.
Guild wars 1 from the go had more pvp options than GW 2. I don’t know why there is only 1 gamemode availible in the entirety of GW 2 PvP. If you look at it, all you do in the end is capture points. Be it in WvW or in sPvP or in tPvP, while in GW 1 you had to kill the enemy team+priest, just deathmatch, point capturing, wich team gets the most kills in a certain ammount, running relics and king of the hill. Also you not only had alliance battles (WvW now it seems), random/team arenas, hero arenas and most importantly GvG and Heroes Ascent. (not all of those were in GW 1 from the go).
There was not only the rewards, there was also glory in GW 1. People who held HA, or towns or were generally good in pvp got known troughout their respective pvp area. Here this was completely disabled in WvW thanks to the genious anonimity Anet put in. So all you have left is a horribly imbalanced or at least a game mode that allows for little to no change in tactics.
Now here come my problems with the pvp:
1. Downed mechanic
Almost in every game i have seen an attempt for something like this, it was generally disliked. I myself am not much of a fps player, but apparently something like this has caused such an outrage in the cod community that it has been removed in the sequel.
This is just bad. You cannot customize your downed skills, you cannot counter some of those skills. Its just that terrible knowledge that if you down an Ele, he will be able to mess with you and contest the same capture point for a little longer or even fly off to an ally to get rezzed fast. The skills arent balanced around the classes and some end up beeing stronger than others.
2.
The horrible interface problems. Trying to kill a downed enemy on the corpse of an ally is pure gambling. Your click might register on the enemy or it might hit your ally. Mess up once its ok, mess up twice, your probably now downed as well. Especially in a hectic battle.
Mesmer illusions, a pain to target even if you know wich one is the real one, that combined with the next thing.
Invis beeing broken. Game models are not rendering in time, the only workaround atm is tab targeting, gives you maybe 1/2 of a second more time to react than if you target only based on what you see. But even then the enemy is “invisible” and you dont know what they are doing.
3.
Build balance. Builds that lean towards the tanky, more resistant side are better than the ones that focus on the offensive. This is why atm guardians are pretty much top tier when it comes to organized PvP. Im not saying that they are completely broken but the game mode that is played now is favouring them too much.
4.
GW 2 my rights end where my oponents feelings begin. Why are you trying to shelter people in PvP. Its a PLAYER versus PLAYER enviroment. You should know who you are fighting (this is mainly a WvW complaint).
ice in some skills and not others).