Less Zerg, more Team/Skill Oriented Play

Less Zerg, more Team/Skill Oriented Play

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Posted by: Storms Fury.9307

Storms Fury.9307

Guild Wars 1 had this figured out.

Everyone could Zerg a target and it would die super fast.
You could counter by applying Aegis or Guardian

Aegis & Guardian (GW1 Enchantments similar to GW2 Boons) blocked 50% of Attacks for the entire duration it was active, not just 1.

This countered Zerging.

Then to prevent Aegis/Guardian from being overpowered, there were other abilities to prematurely remove Enchantments.

There were also abilities that were unblockable to “circumvent” blocking mechanisms.

I suggest GW2 Aegis be changed to block either 50%, 75% or 100% of attacks for its entire duration instead of blocking only 1 attack.

In addition to make this fair there should be more abilities (which classes would need to be a design choice)

-Abilities that Remove all Boons on a Target
-Abilities that Remove Aegis from Enemies in a Radius
-Abilities that make your next X attacks Unblockable
-Abilities that make Allies in a Radius their next X attacks Unblockable
-Abilities that are Unblockable

This would increase skill required because simply calling a “T” target wouldn’t be good enough anymore

Defensively your team would need to manage abilities that counter Zerging, Targeted Aggression, and Attacks in General.

Offensively your team would need to manage abilities to Maximize Zerging, Targeted, Aggression, and Attacks in General.

Lastly yes there are other other non-Aegis methods of blocking but they simply are not enough.

When an allies block ability ends and they go from full HP to downed in 1-2 seconds in a group engagement I would say that is a little excessive.

The Key to being balanced is that these changes need to be properly implented on both Defense and Offense.

Less Zerg, more Team/Skill Oriented Play

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Posted by: Father Busho.2796

Father Busho.2796

A fact that you are not incorporating into this suggestion is that at the current state, boons can be mass spammed whereas in GW1 you usually had only one prot.
They need to shave the amount of boon spam classes can dish out before doing something like this but I like the idea.

Band Of Royal Daggers [BORD]
Aurora Glade
ALL IS VAIN :(

Less Zerg, more Team/Skill Oriented Play

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Posted by: Storms Fury.9307

Storms Fury.9307

They could just add a new effect that prevents application of boons on a target for a short duration.

Have a few skills among the classes that strip one type of boon or all boons followed immediately by the effect that prevents boon application of 1 type or all types for say 2-3 seconds…