Less than 2 months till season resets
well, you just need an insanely high win-rate and it’s not that hard…. or you know, you can tank your MMR when you can loose games without loosing pips and then farm some easy wins, like some abusers do atm. -.-°
Getting diamond/legendary is supposed to be only for the extremely good and/or devoted. It’s counterintuitive to the rest of GW2, but it was designed to be.
I thought the season would be longer too. But I guess it means sooner than later balance patch.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
Getting diamond/legendary is supposed to be only for the extremely good and/or devoted. It’s counterintuitive to the rest of GW2, but it was designed to be.
That would still be the case if the season was twice as long. It would just give people who are decent, but have jobs/irl commitments, a chance to make it to the division they belong in.
Getting diamond/legendary is supposed to be only for the extremely good and/or devoted. It’s counterintuitive to the rest of GW2, but it was designed to be.
That would still be the case if the season was twice as long. It would just give people who are decent, but have jobs/irl commitments, a chance to make it to the division they belong in.
But then you would only need to be half as devoted. You aren’t supposed to be “decent” and make it to legendary, sorry.
Currently it seems the league is only for players who are abusing the system.
a) push your mmr to the ground on the start of each division or
b) play to times, where you are not facing suitable oppoents
-> have a high win rate and therefore gain a lot of pips -> legendary incoming!
Play “normal” (50% win rate) on a high mmr level (while facing other high mmr opponents) -> stay on ruby.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Getting diamond/legendary is supposed to be only for the extremely good and/or devoted. It’s counterintuitive to the rest of GW2, but it was designed to be.
That would still be the case if the season was twice as long. It would just give people who are decent, but have jobs/irl commitments, a chance to make it to the division they belong in.
But then you would only need to be half as devoted. You aren’t supposed to be “decent” and make it to legendary, sorry.
I didn’t say decent players belonged in legendary. They deserve to end up in the division that is representative of their skill, whether that be emerald, ruby, diamond, etc. As it stands a lot of good players don’t have the opportunity to climb to the division they belong in because of how short the season is.
Getting diamond/legendary is supposed to be only for the extremely good and/or devoted. It’s counterintuitive to the rest of GW2, but it was designed to be.
That would still be the case if the season was twice as long. It would just give people who are decent, but have jobs/irl commitments, a chance to make it to the division they belong in.
But then you would only need to be half as devoted. You aren’t supposed to be “decent” and make it to legendary, sorry.
I didn’t say decent players belonged in legendary. They deserve to end up in the division that is representative of their skill, whether that be emerald, ruby, diamond, etc. As it stands a lot of good players don’t have the opportunity to climb to the division they belong in because of how short the season is.
Weird, this is very much not at all what you were saying in your OP. The problem is how you gain pips, as pointed out above. Not how long you have to gain them.
Getting diamond/legendary is supposed to be only for the extremely good and/or devoted. It’s counterintuitive to the rest of GW2, but it was designed to be.
That would still be the case if the season was twice as long. It would just give people who are decent, but have jobs/irl commitments, a chance to make it to the division they belong in.
But then you would only need to be half as devoted. You aren’t supposed to be “decent” and make it to legendary, sorry.
I didn’t say decent players belonged in legendary. They deserve to end up in the division that is representative of their skill, whether that be emerald, ruby, diamond, etc. As it stands a lot of good players don’t have the opportunity to climb to the division they belong in because of how short the season is.
Weird, this is very much not at all what you were saying in your OP. The problem is how you gain pips, as pointed out above. Not how long you have to gain them.
Weird, in my OP I said people would have to spend 5+ hours a day doing ranked just to have a chance at diamond/legendary. Didn’t mention skill level at all, which obviously will factor in.
Didn’t mention skill level at all, which obviously will factor in.
No, skill level is not factored into the league system. Which is THE big problem of the league system.
It does not matter if you win against a low mmr player or a high mmr player. The reward is still only a pip.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Didn’t mention skill level at all, which obviously will factor in.
No, skill level is not factored into the league system. Which is THE big problem of the league system.
It does not matter if you win against a low mmr player or a high mmr player. The reward is still only a pip.
….
When I say it’s a factor, I mean an inherent one. The better you are, the more likely you are to win. I know the system can contradict this by putting you with lower mmr players or against premades, but that’s an entirely different issue.
The better you are, the more likely you are to win.
Not if the mmr system works how it should. If you are better, than you are also facing better opponents and therefore you are winning as much games as a bad player facing bad opponents.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
The better you are, the more likely you are to win.
Not if the mmr system works how it should. If you are better, than you are also facing better opponents and therefore you are winning as much games as a bad player facing bad opponents.
Which I mentioned before. That’s a matchmaking issue, which I agree should be changed but it’s not what this topic is about.