Lessons from StarCraft 2
I disagree with this post for a couple of reasons.
First off, it’s pretty clear that SC2 is not a failure. Last I heard lots of teams and sponsorships in South Korea are beginning to make the switch to SC2, and this the country where BW is a national sport. SC2 is consistently in the top watched streams on Twitch, second only to LoL. Even the small tournaments get a couple thousand viewers and there are many players who pull in at least 1k when they stream.
Second, the person who made that reddit post isn’t wrong – SC2 is designed for a competitive community. But then for some reason he concludes that this is a bad thing. It’s not inherently bad or good, it’s all about what the purpose of the game is. Remember that BW was designed for a casual community because there was no such thing as a competitive video game community when it released. SC2 didn’t need to attract casual players to create a competitive community because the competitive community already existed. The OP has this idea in his head of what SC2 is “supposed” to be and then finds that it isn’t actually that way so therefore the game itself must be wrong. This is a very strange way to approach things in my opinion. And it’s still possible to join custom games and make custom maps so I’m not sure what he’s complaining about.
Third, sPvP is a different game compared to the rest of GW2. If you have a set of rules that defines a game, then you change some of the rules, you have a different game. Imagine chess without knights, or LoL without Flash, or DotA/HoN without Black King Bar/Shrunken Head. They would be similar games, but at the same time very, very different. Such changes would affect overall strategy, hero picks/bans, and even the individuals styles of play of each player. Same thing with GW2 sPvP. You can’t get the all the stat combinations you can get in the rest of the game, which weakens certain builds when players attempt to bring them into sPvP. There’s also a certain focus on control points that doesn’t exist in the rest of the game, which leads to different playstyles. Thus, different games.
Fourth, I don’t understand the complaint that there’s only 1 competitive game mode in GW2. Many games, like WoW, CS, LoL, HoN, BW, SC2, War3, etc. etc. etc. have only 1 competitive game mode and no one complains about that.
Lastly, GW2 sPvP has been out for less than half a year. WoW has had 8 years to refine its competitive PvP and tweak its ranking and leaderboard aspects. GW2 will become the competitive game that everyone wants it to be, and it’s kind of frustrating that it isn’t here yet, but it will come in time. GW2 has done nothing that prevents it from ever being a competitive game, as you suggest.
(edited by lettucemode.3789)