I make PvP & WvW videos
Let's Reflect on This Season
I make PvP & WvW videos
We learned this
https://forum-en.gw2archive.eu/forum/game/pvp/Matches-defying-odds/first#post6239941
- Matchmaking still bad – too many blowout games
- Still no way to deal with toxic players aside from the “botting” report
- Lack of PvP/PvE balance split still hurting both areas of gameplay (eg, scrappers suboptimal in pve/wvw, excellent in spvp)
- Shiny wings can’t retain a playerbase – most left the instant they were finished
- Still nothing to do between queues in hotm
there’s already too much reflect in this game ><
https://forum-en.gw2archive.eu/forum/game/pvp/The-amount-of-reflection-in-this-game
there’s already too much reflect in this game ><
https://forum-en.gw2archive.eu/forum/game/pvp/The-amount-of-reflection-in-this-game
Haha. Too true!
I make PvP & WvW videos
We learned that some people aren’t that good at PvP, come to complain about it on the forums and feel they deserve the backpiece no matter what.
Having said that though, and despite me reaching the highest rank I’ve ever gotten in a PvP season, I feel this season was a lot worse in game quality.
Ruby now felt every bit as awful as amber and emerald did in the previous seasons.
What else did we learn?
1. When designing a pvp system. Never, ever, ever put a PVE item as a grindable reward in a PVP league. (oh us players learned that in season 1) Hopefully ANET realizes it now too.
2. Lack of solo q has had a significant number of complaints.
3. Guards are in a good place but just to be safe they should probably get nerfed some more. (im kidding Karl!!!)
“Buff my main class, nerf everything else. "
Requiring people to win games to cross division thresholds to advance when your matchmaking system was designed to create unbalanced matchups is incredibly frustrating for some people while a great experience for others.
After 3 seasons, it´s still teambased content that is missed the most.
This game needs a teamladder for premades only. The whole game is completly focused on teamplay, but all we have is a stupid random arena to farm even more stupid rewards. Give us a reason to form teams, monthly tournaments for example where you can qualify for with the teamladder. Basically the gw1 system.
The proleague is cool and all, but its limited to very few teams. Im no pro, but i want competition as well. Team vs. team, thats what pvp should be. Not team vs. randoms or random solo trash like hotjoin.
It´s a shame how this great game concept is completly wasted because theres zero teambased content.
I though we have learnt “Each profession has a lot of underwhelming, non-competitive traits” like several years ago.
1- Grinding wins < winning versus the best. Skill based RANK is better than Grind based One.
2- New account should have a lower MMR to not “put” stress on average players. Many new account are so bad… it bring average player into the “bad” camp. New account from veteran players would be a better challenge. Actually, it’s easier to start a new box for a veteran. Another marketing ploy to sell more boxes?
3- Season are too short, we have a grinds to get to our place… then everybody stop playing. League should not have an “end”. The Legendary title should not be given at the entry of the division but at the end of it.
4- Pips range is not enough to find 10 people of equals skills to play together.
5- Guild Wars 2: Arena need to be downloadable under 1 or 2 gig format. With a real F2P progressions, so people can have at least 1 or 2 elite spec after playing a lot. At least, we will have a model to have more pvp players joining us. Many moba or pvp website would do sPvP review for our game.
6- People don’t want classes stacking, I would say I don’t want class stacking with same amulet. It’s fine to have a bunker guard and a DH marauder “comp” wise. Or hosting a condi engi with a scrapper pally.
7- The Extra pips for winning versus better team or the less pips removed if you lost at 400+ was great “something” that help to have competitive games. People tried until the end, now people goes AFK after first team wipe.
8- Reputation system need to get there for AFK, grievers, trash talkers and other stuff.
9- 1 MMR reset per year could help people that got their account MMR trash. Each 2 month would be too much work to get match to your skill level when MMR stabilize.
10- Put more Rewards at the Vendor, so people have incentives to do some more rank matches after their “wings”. The best rewards are the one used by everyone.
11- Add more titles to the spvp games with progressions. So serious AA players would come to get some.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
This game needs a teamladder for premades only. The whole game is completly focused on teamplay, but all we have is a stupid random arena to farm even more stupid rewards. Give us a reason to form teams, monthly tournaments for example where you can qualify for with the teamladder. Basically the gw1 system.
For me, Ranked queue should be only Team-based, while unranked is free for all.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/