The one topic that keeps on coming up over and over again is about turret engineers (and for good reason). I have my own opinions about turret engineers, and I wanted to see what you guys think.
Turret Traits
Let’s look at all of the turret traits. Any trait that is taken in the meta is underlined.
- Accelerant Packed Turrets – Turrets explode when they are killed. When your turrets explode, they knock back foes.
- Metal Plating – Turrets take 33% less damage.
- Autotool Installation – Turrets are self repairing.
- Elite Supplies Supply crate contains extra turrets.
- Rifled Turret Barrels – Turrets have increased range and damage.
- Fortified Turrets – Turrets create a reflective bubble around them when created.
- Experimental Turrets – Turrets grant boons to allies near them.
- Deployable Turrets – Turrets can be thrown.
Notice anything about them? All of the traits that focus on the least skillful part of being a turret engineer are taken. Fortified Turrets (a very active trait) isn’t taken very often. Deployable turrets isn’t taken mostly because it’s in an out of reach line and sort of ruins healing turret by giving it a longer cast time.
The Skill of Turrets
There are skillful parts of turret engineers, or at least things that separate the good from the bad:
- Placement – This is the main skillful part of turrets that most people can handle easily. Don’t just put them all in the same spot! What I like about fortified turrets is it makes you choose between putting a reflect bubble right on point where it can reflect the most (but also probably kill the turret) or off point but maybe only reflect someone targeting you.
- Placement Timing – When you play with fortified turrets or thumper turret, you really have to think about when you place your turrets down. If you just put them down in advance, you miss out on an AoE launch or a reflect bubble! Also, a turret put down now means you can’t put it down later. What if no one comes to the point?
- Overcharge timing – While most turret engis don’t think about this, if you do start thinking about this, you can really destroy somebody. Landing Net Shot just before rocket turret was going to hit with its overcharge can really knock someone out. From there, overcharge shot them into the point so the turret can auto attack them to death.
- Pick Ups – If you aren’t picking up your turrets when they are about to die, they go on long cooldowns. Thus, you need to pay attention to their health and pick them up so they aren’t on cooldown forever.
- Detonation/Blast Finishers – Detonating a turret at the right moment for a blast finisher or a knock back with Accelerant Packed Turrets is a difficult choice sometimes. Is an ally low enough to warrant blowing up an extra turret to get another blast finisher on healing turret? Is it worth it to drop thumper turret now to hopefully get a couple extra blast finishers out of healing turret?
The only turret trait that focuses on these skillful parts of turret engineer is Fortified Turrets (Placement Timing/Placement), Accelerant Packed Turrets (Detonation) and Deployable Turrets (Placement). Even APT is generally just there to annoy people with Crate! Everything else is about just having the turrets do things on their own more effectively!
Solution
The traits that focus on making turrets better at simply sitting there and being turrets need to be reworked. Effective Turrets should revolve around being aware of your turrets, not simply placing them in OP spots (Or miraculously floating them in air) and forgetting about them.
Here are some suggestions:
- Rifled Turret Barrels – Turrets deal double damage while overcharging. Hitting a foe with an overcharge ability recharges that ability by 20% (20s ICD).
- Defensive Overcharge Upgrades – Overcharging a turret makes it invulnerable for 5 seconds. (This would replace Turrets take 33% less damage and regen over time)
- Experimental Turrets – Turrets grant boons to nearby allies when they are overcharged (Boons would be buffed to fit the recharges).
Any suggestions on how to make turret engineers more skillful? What would make you say “Dude, YOU try playing turret engi. It’s tough.”?
Message me any time in game.