Let's talk: Function Gyro.

Let's talk: Function Gyro.

in PvP

Posted by: The Game Slayer.7632

The Game Slayer.7632

Keeping this as short as possible.

Blah blah blah rezzing potential in this game is too stronk blah blah.

My suggestion: Function gyro absorbs damage on downed player and stops the bleeding until it is destroyed or until it runs out.

If that turns out to be too strong, make it absorb a percentage of damage. (50, 75, 90.) Something. Please.

That is all. What do you all think?

I am a teef
:)

Let's talk: Function Gyro.

in PvP

Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Keeping this as short as possible.

Blah blah blah rezzing potential in this game is too stronk blah blah.

My suggestion: Function gyro absorbs damage on downed player and stops the bleeding until it is destroyed or until it runs out.

If that turns out to be too strong, make it absorb a percentage of damage. (50, 75, 90.) Something. Please.

That is all. What do you all think?

As a main engineer myself I do agree that it is a very good rez-bot but at the same time it is pretty hard to actually succeed with a rezz when players know what to do. But sure, it is easier to rez with function gyro than without.

As I also know how it feels when an engineer rezzes och stomps you with a function gyro I would’nt mind to have a massive nerf in HP.

I don’t know if it is just me but if I go solo against an engineer and get’s downed I have to put all my energy in killing the gyro and by that time I get stomped by the engineer, if I put a little effort to interrupt the engineer stomp I won’t have enought time to kill the Gyro. Also for ressing, a gyro should almost die from a push skill.

As engineer is my main I do not mind if Gyro remains how it is or if it get’s nerfed but I do prefer the rez/stomp mechanic. So I do not agree with OP.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]