I had this idea to make more runes viable and fun to play with. The idea is to eliminate stacking the same rune in order to get the full effects. This would require a complete overhaul of the rune system but hear me out. For example instead of using 6 runes of the same type we could use 6 different types of runes to create that notion of creating a unique build. My goal is to eliminate passive activation of runes and make the game more skill based. Lets take a underused rune like Lyssa Rune; Normally it gives (1)+25 Precision (2) +5% Condition duration (3) +50 Precision (4) When you use a heal skill gain a random boon for 10 seconds (cd 10sec) (5) + 100 Precision (6) When using an elite skill convert up to 5 conditions into boons (cd 45sec). With the new rune system Lyssa Runes would look something like this. Lyssa rune – When using a heal skill gain a random boon for 10 sec (cd 10sec). When using an elite skill convert up to 3 conditions into boons (cd 40sec). Now this rune can be applied to any of your 6 armor slot available. It would look something like this
-Head
Rune of Soldier – Shouts remove a condition to you and your allies
-Shoulder
Rune of The Reaper – Shouts chill nearby enemies for 1sec 360 radius
-Chest
Rune of Durability – 3 sec of regeneration, resistance and protection when using an elite (cd 20sec)
-Gloves
Rune of Strength – 10% might duration +5% damage under the effect of might
-Legs
Rune of Ice – 10% chill duration +5% damage against chilled foes
-Boots
Rune of Speed – +15% swiftness duration +25% movement speed
Of course if anything seems over-tuned it can always be balanced.
What if you fail? You will. Then, you move on.
That would make balancing runes harder than it already is.
Senbu Ren[Wind]
Herald of Ventari
Imo Runes are not hard to balance at all. Just get rid of any passive activation or over-tuned effect and bam. Anet seems to have a hard time balancing the game simply because they don’t listen to feedback or just seem oblivious to the game.
What if you fail? You will. Then, you move on.
Can you imagine the bs you would see…it wouldn’t be bad if they remade the runes (not likely would you take weeks of work) but without that you would see bunker meamers with a ton of damage or gunflame workers with near unlimited sustain or invisible heal bot high damage rangers…imagine a gunflame warrior with 4 degensive runes and 2 offensive, you could still get 15k+ hits with 4 defensive rune procs instead of 0…this could help move away from the bunker meta but i think would do more to make it stronger adding sustain to builds that previously would have been very gimmicky
Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)