We have a thread dedicated to the Warrior, so I figured we might as well bring up the other elephant in the room.
Before this boils down into a discussion about how Necros are “faceroll easy”, “spammy” and “OP Condi” let me point out that the Necromancer subforum is not happy with the current state of the Necro either. Most of us were blind-sided by Dhuumfire (which we still dislike), and believe that the profession is not currently what it was meant to be. The running gag in the Necromancer subforum is that our profession is a bug that will be patched out sooner or later.
As a reference, here is the original balance philosophy for Necros:
The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.
Currently, the necromancer is one of the worst professions for attrition in the game.
As stated by Dictionary.com – at·tri·tion [uh-trish-uhn]: a wearing down or weakening of resistance, especially as a result of continuous pressure or harassment. In SPvP, Necros typically win fights via fast condition bombs, not the slow drawn out affair that was originally advertised. And often, little “raw damage” is involved.
Necros also have a very difficult time catching fleeing foes. While flight might be seen as a victory in the frame of SPvP, as stated above, Necros are meant to be able to stop it. As far as disables, one could argue the exact meaning of what was said, but I would like to believe the intention was to have chill, fear, cripple and weakness slow down fights into the attrition battle Necros were meant to be good at.
We brought down some of the raw DPS conditions that necromancer enjoys, while also maintaining their pressure and sustain elements. The necromancer’s mobility will remain where it is currently, as we want the Necromancers to be focused on sustaining themselves through death shroud, siphoning health, and slowing down their opponent’s ability to act.
In my experience, while DPS has been reduced, the condition burst can still be oppressive, and over time, the condition resistance of some professions have been buffed to try and match condition bombs. Not all professions, mind you. This has created an awkward balance scenario where:
- Those without immunities are still complaining about condis;
- Other professions have a more difficult time running condi builds;
- Non-condi Necros are complaining since they can’t land control conditions like chill;
- Many of those that have immunities feel the things are all ok since they can “spank” Necros, who were running amok for too long.
Meanwhile, in PvE, which takes a large part of its balancing from PvP, Necros are suffering in high level content since they lack the amount support options most other professions tend to have, and are not as hardy or provide as much DPS as other professions.
Overall, very few people seem to be satisfied with the Necro is at this point in time. Many Necromancers feel that this profession isn’t what they signed up for, and many non-Necros feel the class is/was broken/OP and/or deserves bigger nerfs.
Given all of these, I figured I’d steal the “Let’s Talk” tag and create somewhere we can try and rationalize what people do/do not want the Necromancer to be, and what steps we would like to see be taken towards achieving that. I also personally believe that we should have running community thread regarding the state of each profession, but that might just be me.
tl;dr: Both the Necro and SPvP community seem unhappy with the state of the profession. Necromancers were advertised as attrition fighters, not condition spammers. Where would the community like to see the Necromancer go?