Let's talk amulets

Let's talk amulets

in PvP

Posted by: Serious Thought.5394

Serious Thought.5394

There are 3 versions of amulets: 3 stats, 4 stats, and celestial amulet.

1200/900/900- Berserker, Assassin, Rampager, Carrion, Rabid, Settler, Cleric, Valkyrie, Knight, Barbarian, Cavalier, Sentinel, Soldier, Magi, and Sinister. As you can see, this is the MAJORITY. A total of 3000 stat points.

1050/1050/560/560- Wanderer, Viper, Marauder, Vigilant, and Crusader. This is the Minority of amulets. A total of 3220 stat points.

560/560/560/560/560/560/560- Celestial, the Lone Wolf amulet. A stat point total of 3920.

From this alone, we see massive amounts of disparity and why some amulets are better than others. This is not a nerf Celestial thread by intention, but a necessity by design. Celestial has 920 more than the majority, and 700 more than the minority. It is inherently toxic to the game simply because IF your build works with celestial (usually via boon stacking), your build will be broken strong. Period, no discussion. No middle ground. My suggestion is to put all amulet totals INTO the 3220 category. It makes far more sense to buff the majority and nerf the solo (in my opinion) as a middle ground is already present. How does this work?

3220-3000=220 extra points into a 1200/900/900 (3 stats) combo. Roughly 73 points extra per stat creating a 1273/973/973. It looks odd, but as a pure balance concept it is correct.

Now to bring celestial to the rest of the amulets:
3920-3220=700 points to lose over 7 stat selections, meaning 100 loss per. Creates 460/460/460/460/460/460/460.

Thoughts? I am just tired of being forced to select marauder because I lose out when I swap to zerker or assassin, and tired of celestial builds being so inherently powerful (made cele reaper, scrapper, tempest, druid, etc (all elites minus Daredevil)). These balance suggestions mean each amulet is balanced and you pick to compliment your build instead of “oh if I have less stats to select, I lose stat points. less points means less power, better pick a 4 or cele”. Just my opinion, but again I’d love a suggestion or discussion. I doubt anet will do anything =( I wish they would, its pretty obvious when you put this all on paper side by side. Unlike traits/runes/sigils, the power is simply in allocation over effect, meaning discussion IS number based. Anywho, sorry for the wall.

Worst Thief in the world, yes I am.

Let's talk amulets

in PvP

Posted by: aelska.4609

aelska.4609

I opened a similar thread here : https://forum-en.gw2archive.eu/forum/game/pvp/Pvp-amulet-balance/first#post5637734

With an interesting post from Bezagron:

I feel similar but do agree with a cost for enhancing stat to max possible values. Regarding stats in sPvP I was discussing these in the We want Zealot Amulet for HoT thread. One idea was to rebalance amulet values & total stat values with another to introduce more stat items providing greater stat customisation while still keeping stats bounded within the overall stat set.