Lets just give Guardians Perma-Stability.
Other classes (save for Thief) have to cut their survivability for damage, but not Guardians…
Mesmers don’t really have to cut their survivability much either.
However, Guardians totally do.
Kinda agree with you, I play an Engineer and whenever I face a Gaurdian 1 on 1 I really have a hard time killing him (battering ram and #4 skill on rifle usually fail because of what you have mentioned) but at the same time he is unable to kill me so we just attack each other until team members join in the fight.
Other classes (save for Thief) have to cut their survivability for damage, but not Guardians…
Mesmers don’t really have to cut their survivability much either.
However, Guardians totally do.
I think he means guardians don’t have to sacrifice much. Which does have some merit.
Kinda agree with you, I play an Engineer and whenever I face a Gaurdian 1 on 1 I really have a hard time killing him (battering ram and #4 skill on rifle usually fail because of what you have mentioned) but at the same time he is unable to kill me so we just attack each other until team members join in the fight.
Imho these situations should not be possible and is currently one of the things making sPvP a lot less fun. At least for me and some others.
What is a guardian? Its a super bulky dude, that deals little enough dmg when built for sustain, but can hold his own against anyone for several minutes if not forever.
To help achieve this they got their stability, which allows them mobility to kite and dodge nasty stuff, and revive or down other players without getting interupted.
Aegis stability (30 trait) lasts 3 secs and has a 40 sec CD.
Stand your ground is the stronger one, which lasts for about 6 seconds (5 in pvp version I do believe) and has a much shorter CD. Around 25-30 sec, if I recall it right.
What is a guardian? Its a super bulky dude, that deals little enough dmg when built for sustain, but can hold his own against anyone for several minutes if not forever.
To help achieve this they got their stability, which allows them mobility to kite and dodge nasty stuff, and revive or down other players without getting interupted.
Aegis stability (30 trait) lasts 3 secs and has a 40 sec CD.
Stand your ground is the stronger one, which lasts for about 6 seconds (5 in pvp version I do believe) and has a much shorter CD. Around 25-30 sec, if I recall it right.
He’s saying that it’s still completely ridiculous how much utility/survivability they have while playing offensive builds that can do as much sustained damage as other classes.
It’s kinda offputting to know that Guardians are w/o a doubt THE BEST bunker class in the game. Nothing else can substitute the Guardian’s role better than it can.
Sure BS Thieves have one of the most consistent Instantaneous burst, but that doesn’t make them irreplacable as a DPS/roamer position. Guardians on the other hand are IRREPLACABLE as a bunker at the current meta
Thieves cut their survivability for dmg? What?
They’re one of the best classes, next to mesmer, that can get away with going full Glass cannon BECAUSE they have a ton of survivability that don’t rely on stats.
But, I sort of agree on guardians, they can be quite hard to kill while putting out a ton of dmg. The main thing I hate about them is that they’re constantly proccing 1 second burns for just completely unmitigatable dmg, can’t cleanse, ignore dmg reduction etc. On top of retaliation of course.
The dmg output is scaresly high if you look at the numbers. Its more the fact that they bring a lot of team utility. Especially giving everyone a burn attack makes them hurt, but you will have no trouble surviving a bunker guardian on any balanced spec. Killing them however, thats another story.
Guardians are one of the main issues with the current meta. Given how important defensive utility is, guardians have too much of it.
I would say keep aegis and (a bit of) retal on guardians.
Move stability to other professions so stability becomes what guardian is lacking – rather than what they have too much of.
The idea of Aegis, which is to block the next incoming attack, is fine. What is not fine is that Aegis blocks everything, so even a Engi’s Crate stun or a Warrior’s Hammer stun/kb/kd are blocked because they have damage associated with it, basically making Aegis a free 1-use stability card which they can either rotate with other Aegis granting abilities or using their virtue on demand.
I don’t mind Guardian getting nerfed again tbh when they’re fine now.
I am not sure how 5 or 8 sec of stability every minute became perma-stability. Tbh ele’s and engi’s seem to be more resistant to cc.
Anet lied (where’s the Manifesto now?)
Which is where wells and corrupt boon come in? Oh, you want every class to be able to handle bunker-builds? Yeah … I want blink, stealth, teleport, bs and Moa as well.
One profession promotes another professions builds, which again promotes a third professions builds.
How to counter a guardian with Aegis/retal and stability..
Conditions maybe? Every class has their weaknesses, imo conditions are the weakness of most bunker guardians, unless they build for condition removal.
But in that case, they don’t have a lot of Aegis/retal and stability anymore.
Try to think of a solution before saying you have to nerf the profession. Imo, thief’s backstab is way more broken than Guardians
(Elementalists are also very nice bunkers btw)
See you all in-game
How to counter a guardian with Aegis/retal and stability..
Conditions maybe? Every class has their weaknesses, imo conditions are the weakness of most bunker guardians, unless they build for condition removal.
But in that case, they don’t have a lot of Aegis/retal and stability anymore.Try to think of a solution before saying you have to nerf the profession. Imo, thief’s backstab is way more broken than Guardians
(Elementalists are also very nice bunkers btw)
Conditions might be a good way to take these particular guardians down, not arguing on that one.
But it doesn’t ‘move’ them of the point untill they are effectively dead and stomped.
And so this might not resolve the issue in most specific tpvp fights.
Not saying you’re wrong, just asking if it really fixes the full issue the OP is trying to adress.
Conditions might be a good way to take these particular guardians down, not arguing on that one.
But it doesn’t ‘move’ them of the point untill they are effectively dead and stomped.
And so this might not resolve the issue in most specific tpvp fights.Not saying you’re wrong, just asking if it really fixes the full issue the OP is trying to adress.
You are right about that. Necro fears/Warrior’s ‘Fear Me’ might be a solution, but that’s only for a short amount of time. But then again, a guardian will never do as much dmg as a backstab thief for example. Every class has it’s specialty.
See you all in-game
I’ll be honest here: it is difficult for me to discuss specific mechanics because I’m simply not experienced enough.
It’s hard for me to tell the difference between me ‘’being bad’ and the game balance being bad.
At least for the finer details.
The poor distribution of stability between the various classes is one of the biggest balance problems with tPVP, along with the poor distribution of knockback type effects.
For me Stability its a desperate intent to try to neutralize the billions of cc with short cd this game have.
And the fact that some of the clases have most of them (guardian) make a MUST in a TPVP group, like Yukishiro said.
And thats only a small problem with the balance………………….