Lets talk Weakness/Chilll

Lets talk Weakness/Chilll

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Posted by: Serval.6458

Serval.6458

Weakness is a 50% chance to do 50% damage per hit, that’s only a 25% reduction for regular hits and a variable amount more for crits.

Chill is only a problem because it’s suddenly possible to get such high uptime on it. If they nerfed the condition itself then it would only be useful for reapers.

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Posted by: zone.1073

zone.1073

They decreased the fear duration on necro skills and added diminishing returns when chaining fears.

wat

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Posted by: Tontonino.9736

Tontonino.9736

They decreased the fear duration on necro skills and added diminishing returns when chaining fears.

wat

yeah…I guess I didn’t word that right…basically if you chain fears the duration uptime on fears becomes less and less the more you manage to apply. This way you don’t have someone running away for like 8 seconds cause of fear chains.

Was it really added? Huh.

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Posted by: Malchior.5732

Malchior.5732

Weakness is a 50% chance to do 50% damage per hit, that’s only a 25% reduction for regular hits and a variable amount more for crits.

Chill is only a problem because it’s suddenly possible to get such high uptime on it. If they nerfed the condition itself then it would only be useful for reapers.

Well Alacrity took a nerf from 66% skill recharge rate to 33%. At the same time limiting the chrono’s consistent self application of this boon. The uptime of this in consistent applications made it excessively useful before its nerf. I think Chill could use that kind of change too.

1. Alacrity is not a boon; can’t be affected by boon duration, but conversely can’t be stripped or corrupted.

2. Alacrity is unique to Chronomancers (I.E. only Chronos could ever really “counter” chill with a buff).

3. Nerfing Chill affects ALL classes that can apply Chill.

Better to change how much Chill can be applied rather than changing its effect and keeping the current applications.
However, Alacrity was nerfed because it’s just that powerful of a buff (with Chill being the only way to cancel its effect), not just to the Chronomancer, but to the entire team. Just its existence limits future design: gotta be careful because strong skills’ cooldowns could be lowered to ridiculously low numbers and spammed, creating a lot of problems (mostly in Raids).

That being said, they “should” rebalance the rest of the Chrono kit to compensate, but I think it’s actually mostly balanced as is. The Chronomancer line shouldn’t be mandatory and shouldn’t be offering more damage than base Mesmer; it should just allow for an altered playstyle that can focus on supporting team mates while sacrificing damage/survivability/mobility/etc. Other classes should be changed to be like that.

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Posted by: Cynz.9437

Cynz.9437

Just nerf necro traits and maybe necro ability to frequently apply chill/weakness with any fart they do.

All is Vain~
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Posted by: Crinn.7864

Crinn.7864

2. Alacrity is unique to Chronomancers (I.E. only Chronos could ever really “counter” chill with a buff).

To be fair if you do the math, old 66% alacrity didn’t counter chill, it exceeded it.

hypothetical 10sec cd skill.
Affected by alacrity
10 – (10*0.66) = 3.4 sec cd
Then affected by chill
3.4 + (3.4* 0.66) = 5.644 sec cd.

However the reason alacrity was nerfed had nothing to do with chill, but was because 66% recharge redux is so hilariously strong that Chronomancers where mandatory to take for literally everything. sPvP, Raids, Dungeons, Fractals, WvW, etc.

Sanity is for the weak minded.
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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I was pretty sure you could not crit while under weakness. But the wiki says otherwise. I will have to check this again.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt