Life Steal functionality standardized??

Life Steal functionality standardized??

in PvP

Posted by: nicknamenick.2437

nicknamenick.2437

Q:

Can someone explain this???

The following skills and traits have had their Life Steal functionality standardized, fixing several exploits and bugs across the game: •Dark Field Combo Finishers •Projectile
•Whirl

•Necromancer •Vampiric

•Revenant •Enchanted Daggers
•Assassin’s Annihilation
•Focused Siphoning

•Thief •Leeching Venoms

•Runes •Rune of Vampirism
•Rune of Scavenging

•Sigils •Sigil of Blood
•Sigil of Leeching

•Consumables •All consumables that randomly steal life

Life Steal functionality standardized??

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Posted by: Mutaatti.2789

Mutaatti.2789

Yeah Im wondering same thing, what does mean standardized? And theres no Vampiric Presence (necro) on list, but I think that is also “standardized”.

Anet please care to explain?

Life Steal functionality standardized??

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Posted by: Cyn.4901

Cyn.4901

I haven’t tested it in pvp yet, but they have removed the life steal damage to WvW gates. If life steal damage is normalized for PvP that would mean that using life steal will no longer penetrate armor, protection, and most noticeably signet of stone and damage immunity (different from invuln).

Life Steal functionality standardized??

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Basically, it means that if something is supposed to be immune to damage, you can’t life steal from it anyway.

It will still ignore armor and other damage reductions, but, for example, you won’t be able to harm a Ranger using Signet of Stone that way.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Life Steal functionality standardized??

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Posted by: Salamander.2504

Salamander.2504

Sigil of blood doesn’t do damage or heal anymore, and sigil of leeching only heals.

Life Steal functionality standardized??

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Posted by: ronpierce.2760

ronpierce.2760

Sigil of blood doesn’t do damage or heal anymore, and sigil of leeching only heals.

I can confirm this.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Life Steal functionality standardized??

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Posted by: mrauls.6519

mrauls.6519

Sigil of blood doesn’t do damage or heal anymore, and sigil of leeching only heals.

I can confirm this.

What does it do now?

Mes (Guardian)
I make PvP & WvW videos

Life Steal functionality standardized??

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Posted by: Salamander.2504

Salamander.2504

Sigil of blood doesn’t do damage or heal anymore, and sigil of leeching only heals.

I can confirm this.

What does it do now?

Sigil of blood does absolutely nothing now—I’m guessing it’s bugged. Sigil of leeching heals for about the same amount as before but doesn’t do damage.

Life Steal functionality standardized??

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Posted by: ronpierce.2760

ronpierce.2760

Sigil of blood doesn’t do damage or heal anymore, and sigil of leeching only heals.

I can confirm this.

What does it do now?

One doesn’t do anything and Leeching doesn’t deal damage when it’s consumed, it only heals you. This standardization thing they did bugged out many life steals, including Revenant’s trait life steal, which hits for like 2.1k atm.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Life Steal functionality standardized??

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Posted by: mrauls.6519

mrauls.6519

2.1k? The 3 sec cd trait?

Mes (Guardian)
I make PvP & WvW videos

Life Steal functionality standardized??

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Posted by: Salamander.2504

Salamander.2504

2.1k? The 3 sec cd trait?

I think it’s 1s ICD.

Life Steal functionality standardized??

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Posted by: Varezenem.2813

Varezenem.2813

2.1k? The 3 sec cd trait?

I think it’s 1s ICD.

Only if used with projectiles.

Senbu Ren[Wind]
Herald of Ventari

Life Steal functionality standardized??

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Posted by: nicknamenick.2437

nicknamenick.2437

Basically, it means that if something is supposed to be immune to damage, you can’t life steal from it anyway.

It will still ignore armor and other damage reductions, but, for example, you won’t be able to harm a Ranger using Signet of Stone that way.

But why does Rev still steal while Endure pain is active?
I still dont see what has been changed on life steal skills.. what i do see different is that its bugged on sigils like blood and leeching

Life Steal functionality standardized??

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Posted by: Nina.4317

Nina.4317

Is this a bug? can you devs explain more???

Life Steal functionality standardized??

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Basically, it means that if something is supposed to be immune to damage, you can’t life steal from it anyway.

It will still ignore armor and other damage reductions, but, for example, you won’t be able to harm a Ranger using Signet of Stone that way.

But why does Rev still steal while Endure pain is active?
I still dont see what has been changed on life steal skills.. what i do see different is that its bugged on sigils like blood and leeching

It appears I was sorely mistaken in my assumption. I have no clue what they were talking about since it seems like most of them are terribly bugged now.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Life Steal functionality standardized??

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Posted by: Crinn.7864

Crinn.7864

My interpretation was that they where standardizing the base damage and base healing of life steals along with how they scale with stats.

Although it’s impossible to test since everything is bugged atm.

Sanity is for the weak minded.
YouTube

Life Steal functionality standardized??

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Basically, it means that if something is supposed to be immune to damage, you can’t life steal from it anyway.

It will still ignore armor and other damage reductions, but, for example, you won’t be able to harm a Ranger using Signet of Stone that way.

Unless I’m going crazy this hasn’t happened. I faced off against a Rev on my War and still managed to get my HP leeched while using Endure Pain.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)