Lightning Whip Auto Needs To Be 130 Range

Lightning Whip Auto Needs To Be 130 Range

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Posted by: Nick.7621

Nick.7621

The dps on it is really good with celestial amulet and it synergizes extremely well with the healing signet which is way stronger than the warrior healing signet even with adrenal health. The auto attacks on DD ele provides regen on hit and the lightning one his the fastest our of their rotation.

So what should be done? Nerf that signet or nerf lightning whips’ dps or range. There is no way that that signet should be better than the warrior’s even when the warrior has full adrenaline (every 3 seconds it heals btw).

Lightning Whip Auto Needs To Be 130 Range

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Posted by: masskillerxploit.2165

masskillerxploit.2165

Welcome. To Gw2.

Ferox, multiclass’r, ESL’r
Team Lead For Radioactive [dK] B Team

Lightning Whip Auto Needs To Be 130 Range

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Posted by: Necrotize.2974

Necrotize.2974

Long post ahead because I’m currently very bored.

TL;DR- I disagree.

So what should be done? Nerf that signet or nerf lightning whips’ dps or range. There is no way that that signet should be better than the warrior’s even when the warrior has full adrenaline (every 3 seconds it heals btw).

Care to explain why? First, some math because why the hell not.

Healing Signet: Simple enough, 362 hp per second

So, factoring in Adrenal Health:

No adrenaline:362 hp per second

1 Bar of Adrenaline: 362 hp/s+117 hp/3s=401 hp/sec

2 Bars: 362 hp/s+234 hp/3s= 440 hp/sec

3 Bars: 362 hp/s+ 351 hp/3s= 479 hp/sec

Healing Signet active gives identical healing to Signet of Restoration, with the addition of 6 seconds of Resistance, a 5 second shorter cd but a .25 second longer cast time.

Now for Signet of Restoration+Lightning Whip:

202 hp/cast. Triggers on the second hit of lightning whip, which has a .95 second cast time.

So assuming they’re just sitting there spamming lightning whip all day, that’s 202 hp/.95 sec or around 213 hp/sec.

So your base assumption that Healing Signet is worse than Signet of Restoration+Adrenal health just because of how fast Lightning whip comes out is off by 150 hp/sec to 267 hp/sec. Now I know what you’re thinking, " You dumb idiot, eles don’t just autoattack in air all day". Good point! There are bound to be times when the ele is chaining skills much faster than once a second, but there’s also bound to be times when they aren’t. Most notably during the major parts of their rotations such as Fire Grab, Ride the lightning, and Drake’s Breath to name a few. Lightning whip fills gaps in rotations or bides time until Fire is back off cd, but even if they are spamming it more than usual, it’s healing still doesn’t come close to even base Healing Signet.

Additionally, there is almost no reason for an ele to use their active of the signet. Doing so cripples their sustain for 25 seconds. Warriors will at least get some condition mitigation out of it and only need to wait 20 seconds to get it back online. They would also likely have Adrenal Health providing minor backup hp/second. Healing Signet is uninterrupted healing. Nothing but poison will interact with it. Signet of Restoration is not. It relies on constant skill usage, meaning if the ele is stunned, dazes, or out of range of their target, their hp/second will likely be far lower than it would be during their rotations.

I’m not defending eles in their current state and I agree that certain things should be changed for them, and several other classes. But let’s try not to make baseless claims just for the sake of hoping for nerfs. Careless nerfs will not only affect D/D ele, but the class as a whole and make already overshadowed builds downright unusable.