Like the damage, but help Toughness!

Like the damage, but help Toughness!

in PvP

Posted by: Sykper.6583

Sykper.6583

So, given at some point down the road Conditions are gonna get tweaked down a few notches (being a bit strong after all), overall I think we can all agree that melting each other has been more or less interesting.

For Glass cannons facing one another, the damage couldn’t be more perfect. Talk about the thrill of who makes the first mistake loses…my god its amazing.

For anyone running more bulkier builds though, seems like the damage is a little too high to warrant running any amount of toughness. Nothing says disregarding your 3000+ armor like being blown up in 2-3 shots rather than around 4-5, and that is rather disappointing.

BUT.

Let’s keep the direct power damage where it is, and bump up Toughness at higher levels. Change the formula, make it so a tankier spec can at least make 1 or 2 attempts (3 is a crowd) to turn around a fight against a glass cannon.

Yes, I am aware of 1 or 2 professions capable of doing this already (very specific builds in fact, I am looking at YOU Elementalists…actually I like you guys its always a fun fight against you) but there is kitten here overall.

…No, I do not want us to return to the previous meta of thre- erm I mean twenty minute long duels between bunker guardians. Rather, with the current state of damage and how much more impactful conditions are and the number of traits that amplified damage and utility, even a bump of about 10% more damage mitigation at higher toughness levels would help balance out more builds.

Just saying, I like things now since traits are extremely meaningful these days, but there’s a lot of work that could be done right now.

Thanks!

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”