6k+ PvP games
Limit number of legends to 300
6k+ PvP games
Or introduce a challenge mode where you need to be a top 200 legendary to qualify for. Challenger would come with its own special titles, skins, and achievements.
Honnestly … no !
Leagues are fine as they are. There is already a big difference between a Ruby player and a Legend 14 (or more). If something, only the legendary level should be displayed.
But you can’t make a leaderboard of player skill out of soloQ in a team-based game. It does not make any sense.
What should be done is a proper team ranking with rewards so that skilled players could play against skilled players within skilled teams. Teams should be declared as 6 or 7 players and should remain for the entire duration of the league. Then show a real leaderboard and have automated tournaments for the 16 best teams at the end of the league before balance patch.
Honnestly … no !
Leagues are fine as they are. There is already a big difference between a Ruby player and a Legend 14 (or more). If something, only the legendary level should be displayed.
But you can’t make a leaderboard of player skill out of soloQ in a team-based game. It does not make any sense.
What should be done is a proper team ranking with rewards so that skilled players could play against skilled players within skilled teams. Teams should be declared as 6 or 7 players and should remain for the entire duration of the league. Then show a real leaderboard and have automated tournaments for the 16 best teams at the end of the league before balance patch.
You’re way off. A ridiculous amount of players reached legendary in season 2 that can probably fill another 6 divisions in skill variety due to how bad the system is. In every game out there are certain gaps in the ranking that can only be reached when you improve your rating and of course you can fall out if you don’t perform. In GW2 nothing is tied to your rating, only wins/losses matter. It’s one of the most primitive systems in existence and it shows. And I’m not sure if you follow the scene but there are like 5-10 teams per region and that’s a very tiny percentage of the playerbase if you ask me, so excluding individual rating makes no sense. There’s a guild team leaderboard/pro league for teams and they can barely find people to participate.
Limited to X players could be ok but:
-No players from premades are allowed to be legends
-No players from stronghold are allowed to be legends.
https://www.youtube.com/watch?v=WKBKak4gU0g
Or introduce a challenge mode where you need to be a top 200 legendary to qualify for. Challenger would come with its own special titles, skins, and achievements.
I really like this idea.
I’ll say cap it to 50…
@Agemon, legendary is the challenger mode.
The best would be if teams vs teams would benefit with unique armor and weapon set, and I would love to see conquest and stronghold separated from each other, stronghold is not like conquest, stronghold needs real strategy, real cooperation, real understanding of fights, while conquest is all about points, and points… so I would suggest there would be a legendary title for stronghold and for conquest too, and different armors weapons for them. Stronghold should be promoted, and more maps should be added, Gw2 would shine. And don’t go after the Conquest Pros opinions, they already earn money from Conquest, why should they fear against better and more fun PvP?
Honestly, who is against Stronghold just says a lot of him/her, while I played more conquest/stronghold, and got season 1 diamond season 2 legendary, I just see that legendary players can’t even think in Stronghold, it’s like 50% of them become stupid, and can’t even fight, or don’t know how to fight these battles. That’s why legendary Conquest players are not like legendary Stronghold players, it should have different titles, and I know lots of them would go for both titles, like me!
(edited by LordOtto.2650)
As long as people can queue up with friends and use ts to plow over soloq, no.
Ultimate Dominator , Diamond invader
I’ll say cap it to 50…
@Agemon, legendary is the challenger mode.
Challenger mode with thousands of players in it, quite the challenge indeed.
Easy solution would have been 20 divisions and not all the bad players enter legend. But would require too much efford to think of names for 14 new devisions i guess.
Easy solution would have been 20 divisions and not all the bad players enter legend. But would require too much efford to think of names for 14 new devisions i guess.
It’s not that easy at all. Someone that deserves to be in legend has to grind a billion games to get to his spot in the current system.
Top it at 300.
Those Legendary players should had passed Diamonds pips climbing. Then it’s the best MMR who get the Legendary and not the best Grinders of PIPS.
So, if the MMR of a Legendary players drop, another CAPPED Diamond take his place.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
I’ll say cap it to 50…
@Agemon, legendary will be the challenger mode.
Challenger mode with thousands of players in it, quite the challenge indeed.
Idk how you came to that conclusion when I am advocating for a 50 cap.
You’re way off. A ridiculous amount of players reached legendary in season 2 that can probably fill another 6 divisions in skill variety due to how bad the system is. In every game out there are certain gaps in the ranking that can only be reached when you improve your rating and of course you can fall out if you don’t perform. In GW2 nothing is tied to your rating, only wins/losses matter. It’s one of the most primitive systems in existence and it shows. And I’m not sure if you follow the scene but there are like 5-10 teams per region and that’s a very tiny percentage of the playerbase if you ask me, so excluding individual rating makes no sense. There’s a guild team leaderboard/pro league for teams and they can barely find people to participate.
Maybe a lot of people reached Legendary (not sure how many) but from what I remember from S2, the first player was legendary 24, the second 17 and then it fell towards L5 or L7… so the difference was HUGE!
Sure people are not motivated to go past Legendary, but I do think this is where the competition should start for skilled players since you can loose levels and division. That is why there should be a better visibility of what player achieve when they hit Legend and where the ranking mean something.
As for teams, they should have a better acknowledgement than currently (hence an auto tournament) to attract people in team queue. This should be THE competitive mode (think GW1 GvG) because conquest requires teamplay and this is the place where people show skill. If I had to choose, the game would have 2 queues : one for solo/duo/trio (maybe) and one for teams. The first mode would have leagues while the second would have its own leaderboard and some kind of prestige.
There is is no difference betweeen a rank 1 legendary and a rank 24 legendary as long as they are matched up against each other.(only the amount of grind). As someone already mentioned the amount of players reached legendary could make many different divisions with different skill levels.
A limit of 500 might be a bit too much(edited to 300), but there should be a limitation of x legends for sure. The dev knows the exact statstical number so they should know how much.
6k+ PvP games
(edited by Kicker.8203)
How is this going to be done the current system doesn’t really support it. First 500 to legendary? That’s not really fair and doesn’t really signify anything but who played the most first. What if someone was out of town the first two weeks of a season or couldnt play much. Someone outline how this would work that would be compelling or meaningful. I guess I could envision something where you could lose divisions and you had to play a mandatory ammount of games per week once obtaining legendary so you could go backwards. Something like that would be more meaningful then a cap.
No point limiting legends, the famous/good pvpers don’t need a shiny badge to say they’re good and ANet prefers the badge to be there to lure more people into PvP.
@Druss
There is a system in place it’s called MMR.
6k+ PvP games
How is this going to be done the current system doesn’t really support it. First 500 to legendary? That’s not really fair and doesn’t really signify anything but who played the most first. What if someone was out of town the first two weeks of a season or couldnt play much. Someone outline how this would work that would be compelling or meaningful. I guess I could envision something where you could lose divisions and you had to play a mandatory ammount of games per week once obtaining legendary so you could go backwards. Something like that would be more meaningful then a cap.
It wont matter who gets to legendary first if you could drop out of it.
@Druss
There is a system in place it’s called MMR.
Sadly MMR doesn’t connect to divisions/pips in any way.
Sadly MMR doesn’t connect to divisions/pips in any way.
Hence the thread.
6k+ PvP games
there is already a leaderboard.
its called legendary leaderboard.
How is this going to be done the current system doesn’t really support it. First 500 to legendary? That’s not really fair and doesn’t really signify anything but who played the most first. What if someone was out of town the first two weeks of a season or couldnt play much. Someone outline how this would work that would be compelling or meaningful. I guess I could envision something where you could lose divisions and you had to play a mandatory ammount of games per week once obtaining legendary so you could go backwards. Something like that would be more meaningful then a cap.
It wont matter who gets to legendary first if you could drop out of it.
He’s making a good point here : if you are on legend 2 you only go back to legend 1, so getting out of Legend is maybe trickier as it seems. So a limit can only make sense if those on lower range of Legend are always matched against high diamond players. If diamond wins he becomes Legend and the Legend becomes Diamond. Queue times for those players will be huge and those low Legend will never have any occasion to progress. It is not as easy as it seems to generate a ranking where only a few players can be ranked, even if they can be kicked out.
Sadly MMR doesn’t connect to divisions/pips in any way.
Hence the thread.
Well, I was hoping that at the end of season 2 Evan Lesh would have made a recap with some stats like correlation between MMR and division just to know how reflective the MMR is. Right now, everybody has an opinion on this (generally the one that explain why one is loosing) but there are sadly no known facts.
the pettiness….