With all the changes to come, I want to keep a list of skills and traits that have different behaviour in SPvP than they do in PvE and WvW. I only know a few off the top of my head, so I would appreciate it if people could pitch in so we can have an accurate compiled repository for new players to be able to look at.
Elamentalist, Trait, Evasive Arcana
Creates AoE attunement-based effect at end of dodge
Heal from the Water Attunement dodge is 50% lower in PvP (1,302 + 1xHP normally, not sure if it’s absolute 50% decrease or just 1,302 + 0.5xHP)
Elementalist, Skill, Signet of Restoration
Signet Passive: Heal every time you cast a spell
Passive heal changes from (202 + 0.1xHP) to (168 + 0.08xHP) in PvP