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Posted by: Jomo kenyatta.7351

Jomo kenyatta.7351

Firstly thanks a lot for considering dps guardian this patch, however this heal doesnt synergise at all with the dps builds available, 1 second cast time for 3k heal, is weak and then in that time your casting the foe has run away or dodged so you get barely any of the benifit of the 20% healing from dmg, this skill needs to be at the least 1/4 second cast or instant otherwise its just not viable. Ive played dps guardian for months and im one of the only people who do, and im saying this skill hasnt helped please 1/4 second cast or instant otherwise its just another useless skill that might have been good with minor changes.

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Posted by: Keksmuffin.1450

Keksmuffin.1450

+1

Message Body length must at least be 15. blah

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Posted by: Fortus.6175

Fortus.6175

you arent the only person who plays DPS guardian…..

but I agree with it, though given the historial of Anet never backing up on a decision, I doubt this will ever be implemented

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(edited by Fortus.6175)

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Posted by: Jomo kenyatta.7351

Jomo kenyatta.7351

you arent the only person who plays DPS guardian…..

but I agree with it, though given the historial of Anet never backing up on a decision, I doubt this will ever be implemented

i said im one of the only people so dont …. me like that

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Posted by: Aza.2105

Aza.2105

According to anets internal testing, there will be the emergence of the power guardian and condition guardian in the future. Though, they don’t want to give guardians too much damage.

I’m sure internal testing was against golems and anet did not take into consideration what happens when guardians have to try to stay on targets with no cc or mobility.

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Posted by: Ezrael.6859

Ezrael.6859

The heal was a nice idea for a change of play-style for Guardians.

But in reality it doesn’t work.
The issues being that most damage comes from melee range and they have the least mobility in the game.

Because Whirling Wrath is actually 14 hits (6 large, 8 small) when you spin amongst 2+ enemies you are more than likely going to commit suicide through Retaliation anyway, this heal does little to try and nullify that.

DPS Guardians work in some scenarios, but remain mechanically flawed in many.

It is as if they were tested by attacking target golems only.

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Posted by: Hyperion.4638

Hyperion.4638

Either the casting should be like you said 1/4 or instant or they have to add have to increase the healing.

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

It would be nice to see this skill split for spvp and wvw because right now I can see guards running around wvw, and running into zergs just mashing out staff 1 while this heal is up, but I can also see how it is underpowered in spvp.

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