Lobby Design - NPC Placement

Lobby Design - NPC Placement

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Posted by: Strages.2950

Strages.2950

Ok, first and foremost: well done on the new lobby. At the very least its more interesting to navigate and mess around in it than the previous one.

I have a small (yet annoying) issue with NPC placements. The last lobby had a fair amount of open space, which made it easier for players to “wait in line” as they tested out rotations or builds against the different NPC classes. Currently, these NPC’s are stacked so close together in a small island that its actually hard to fight one without hitting the others, not to mention if there’s more people there you’ll most step into each other’s fights.

Much in the same way is the situation with the new placement of Svanir and the Chieftain. While its less likely that you’ll aggro both with aoes, people who are waiting for the respawn nearby will most likely get hit. This simply because the area is surrounded by cliffs. So you can’t move out way easily without falling.

Space out the NPC’s some more so people can test without being cramped, and for the creature fights, put some floating rocks a little ways off the fight area. Perhaps a jump pad or something would allow you to make it far enough away so that people dont accidentally get put into the tester’s way.

Lobby Design - NPC Placement

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Posted by: witcher.3197

witcher.3197

Was about to make a thread about this, agreed. They are way too close to each other AND they are on both sides of the road, very close to it. It’s easy to get in combat just by walking down the road when someone is fighting the NPCs.