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Posted by: Walorx.5129

Walorx.5129

I find it amusing how mesmers were the only thing nerfed… although it really was necessary. Teehee

#mesmerproblems

Vöz – “Stand in the red circles, they heal you”
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Posted by: NaturalPortman.9562

NaturalPortman.9562

where is the underwater ranger buffs and neccesary engi nerfs?

(im a girl btw)

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Posted by: mickers.2715

mickers.2715

where can i find the patch notes

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Posted by: DiogoSilva.7089

DiogoSilva.7089

where is the underwater ranger buffs and neccesary engi nerfs?

This was not a balancing patch. Well, with the exception of the two changes mentioned, but that’s because they were urgent.

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Posted by: Sprawl.3891

Sprawl.3891

as a non shatter mesmer I love this mini patch.

Sprawl – Necro – Eredon Terrace

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Posted by: NaturalPortman.9562

NaturalPortman.9562

where is the underwater ranger buffs and neccesary engi nerfs?

This was not a balancing patch. Well, with the exception of the two changes mentioned, but that’s because they were urgent.

Engi nerfs are urgent.

(im a girl btw)

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Posted by: Walorx.5129

Walorx.5129

Engineers need a nerf asap. slick shoes 1 shot me every time

Vöz – “Stand in the red circles, they heal you”
YOUTUBE.COM/VOZTACTICS

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Shatter mesmers are still the best mesmers, aren’t they?

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Posted by: SteepledHat.1345

SteepledHat.1345

Yay, guardians and thieves reign supreme! Lol, this game is so far from balanced it isn’t even funny. If there was a bug, and I’m not convinced there was, I couldn’t reproduce it. On top of that, they didn’t even really fix the bug. They just stuck a cooldown on shatters and called it a day.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: congalong.9620

congalong.9620

Shattered strength nerf was expected.

0.25s GCD was not. What a lazy kittening way to “fix” something. You legitimately screw players who have faster reflexes.

Let’s hope it’s a band-aid fix.

Edit: I hope ANET realizes that a lot of the macroer’s can still macro/program their macros to accomodate the 0.25GCD and never miss it anyway.

80 Mesmer
8 Necromancer (WIP, currently leveling)

(edited by congalong.9620)

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Posted by: Pinch.4273

Pinch.4273

You could have just coded something up like

if(shatter used) {
shatterable_effect=0
}

or something instead of a band-aid “fix”

Yes, I’m sure you have it all right and know their code better than them.

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Posted by: congalong.9620

congalong.9620

You could have just coded something up like

if(shatter used) {
shatterable_effect=0
}

or something instead of a band-aid “fix”

Yes, I’m sure you have it all right and know their code better than them.

It’s just a high level example. (I’m just guessing because I’m guessing that illusions/clones are treated as their own objects that have a set of properties, this is strictly from an OO programming perspective) But fine, I’ll take back what I said about it being lazy and just hope it’s a band-aid fix.

Back on topic, Macro’ers can still macro to accomodate for the 0.25GCD. It isn’t an effective stopping them but now you’re punishing legit players because you have to actually wait and see if you’ve actually shattered. Now if GW2 had a sort of action queue similar to some other MMOs it’s not a big issue. But if a mesmer is doing a shatter combo -> Distortion to avoid damage then it can potentially be fatal for a mesmer unless he’s button mashing repeatedly.

80 Mesmer
8 Necromancer (WIP, currently leveling)

(edited by congalong.9620)