Long(er) Term Titles for sPvP
What exactly is a soothsayer
What exactly is a soothsayer
A person who predicts the future by magical, intuitive, or more rational means.
Heavens Rage
Cool idea, but I wouldn’t feel drawn to being a soothsayer.
how about we get a cool title, not legendary w/e
like necro gets Death for last title.
I know this has been brought up before, but I’m bored. Here are my ideas on expanded class based titles for wins, as well as an expanded “slayer” title track for kills in spvp. Both are long-term based to give a cosmetic carrot to go after for pvp players.
Should be retro-active, even if that means a few players will already have a few of them. The “Elite” moniker is not mine and has been suggested by players in the past.
I am all about the gist of your suggestion. I think more tiers in between the first and second tier is a good thing. I like lengthy progression systems if they aren’t too spread out. I want to be rewarded regularly along a lengthier path.
I really like your color coated chart, but I don’t like you wasting company time doodling. Get back to work! :P
Legendary Reaper
BOOM
What exactly is a soothsayer
http://lmgtfy.com/?q=soothsayer
some of the titles could be tweaked, point is to have long term tourney winning titles for each class that you can get between 150 (champ) and 10k (brawler).
Legendary Reaper
BOOM
that’s better than soothsayer. for sure.
This kind of post pops up pretty much once per month and I really don’t get why they aren’t just copypasting one of these. There is a new title for some living world stuff in almost every patch but I can’t think of one PvP-title they introduced after release.
So yeah +1 and stuff, I hope they will introduce smth like that.
I think it’s a nice idea…
but, if it’s anything like ranks you’ll be getting qq threads about how it takes too long to get
I think it’s a nice idea…
but, if it’s anything like ranks you’ll be getting qq threads about how it takes too long to get
That’s why you add more tiers in. Going from being rewarded with a title very often early on to being rewarded once every six months because the progression took so long at higher tiers is a poor way to do it. Long progression with lots of tiers, titles, and rewards. That’s engaging. Getting to a high tier and having 5x the length added to the next tier isn’t good motivation. It’s like getting all the feathers in Assassin’s Creed and getting a hammer that is awful. If I put in the time I want to be rewarded.