http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
Lately people have been having a go at the Necro, mainly because there are not enough differentiations between animations for the class. Right now I’m going to bring up a few gripes I have with other classes and some of their animations as well
I can’t tell the difference between Longbow 5 and the auto-attack on the Warrior until the skill actually fires. The auto-attack’s projects 2 arrows whilst the LB5’s pindown doesn’t. But waiting to see the arrow flying will already be too late to dodge it because the projectile for LB5 flies so fast. Finally, the Longbow burst skill seemingly has no cast time. For both skills, I feel they should be given longer cast times due to their powerful effects. It’s the difference between spamming dodge, knowing when to dodge and interrupting.
Mantra of Distraction. The problem I have with this skill is not that it has no cast time, it’s more that it has no sign that it has or is being used. The other mantras have effects attached to them but this Mantra doesn’t. No one knows what just happened unless you look at the Mesmer’s health bar to find out how much MoD he has left.
(edited by Dirame.8521)
My gripe is even simpler than yours and comes from a video i watched on twitch. The state of the game – which features a gw2 dev talking to some of the top players. Now he bracketed necro and warrior together and said something roughly like this.
“We want warrior and necromancer to have sustained because they lack escapes..basically once your in your commited” – or words to those effect.
I accept when a necromancer is in..hes commited and there’s very little chance to escape if the person is after him….but a warrior? they have huge escape chances! I have seen warriors escape a ton of times…necromancers? no chance they just die if they are being overwhelmed.
Here’s a link to the stream..I can’t get it to work or i would put the time down when he says it. I believe they are talking about warrior healing signet at the time and warrior in general.
http://www.twitch.tv/guildwars2guru/c/2517953
Just those comments made me wonder if we were playing the same game. My main is an engineer…i have real trouble vs necromancers….more so than warriors….but i found that comment totally off….and this guy is one of the people in charge of development.
Longbow 5 is a fair complaint – the only thing to differentiate it is the projectile – and I say this as a core warrior longbow user, but the longbow burst skill spends like 2 seconds travelling through the air and doesn’t do any damage on first contact anyway (short delay before it does).
My gripe is even simpler than yours and comes from a video i watched on twitch. The state of the game – which features a gw2 dev talking to some of the top players. Now he bracketed necro and warrior together and said something roughly like this.
“We want warrior and necromancer to have sustained because they lack escapes..basically once your in your commited” – or words to those effect.
I accept when a necromancer is in..hes commited and there’s very little chance to escape if the person is after him….but a warrior? they have huge escape chances! I have seen warriors escape a ton of times…necromancers? no chance they just die if they are being overwhelmed.
Here’s a link to the stream..I can’t get it to work or i would put the time down when he says it. I believe they are talking about warrior healing signet at the time and warrior in general.
http://www.twitch.tv/guildwars2guru/c/2517953Just those comments made me wonder if we were playing the same game. My main is an engineer…i have real trouble vs necromancers….more so than warriors….but i found that comment totally off….and this guy is one of the people in charge of development.
Lol wth. Warrior has very good escape abilities, in fact, probably only mesmer and thief (due to stealth) can escape better. Warrior has tons of access to stability, and can also gain immunity to both cripple and snare.
My gripe is even simpler than yours and comes from a video i watched on twitch. The state of the game – which features a gw2 dev talking to some of the top players. Now he bracketed necro and warrior together and said something roughly like this.
“We want warrior and necromancer to have sustained because they lack escapes..basically once your in your commited” – or words to those effect.
I accept when a necromancer is in..hes commited and there’s very little chance to escape if the person is after him….but a warrior? they have huge escape chances! I have seen warriors escape a ton of times…necromancers? no chance they just die if they are being overwhelmed.
Here’s a link to the stream..I can’t get it to work or i would put the time down when he says it. I believe they are talking about warrior healing signet at the time and warrior in general.
http://www.twitch.tv/guildwars2guru/c/2517953Just those comments made me wonder if we were playing the same game. My main is an engineer…i have real trouble vs necromancers….more so than warriors….but i found that comment totally off….and this guy is one of the people in charge of development.
Yea its ridiculous that state of game was kinda pathetic. They don’t think they understand whats wrong with the game for that reason I am taking break too :/. There has been several forum posts telling them what exactly is wrong (ex. Xephs post).
Longbow 5 is a fair complaint – the only thing to differentiate it is the projectile – and I say this as a core warrior longbow user, but the longbow burst skill spends like 2 seconds travelling through the air and doesn’t do any damage on first contact anyway (short delay before it does).
The problem for me is, I can’t stop it from being cast in the first place. I would like to be able to stop the cast entirely. Most of the burst skills on the Warrior can be interrupted but this one, that provides a good advantage when fighting on a point, can’t easily be interrupted? I find that inconsistent.
(edited by Dirame.8521)
I really don’t understand the balance decision behind allowing warriors to have condition immunity, normal immunity, massive damage, long duration immobilizes, and permanent stunlocks all on the same build.
I really can’t figure out a counter to a warrior aside from just running away as long as you can and hoping you can evade EVERY SINGLE HIT, or you will be chained to death. Matches of 2+ warriors are even worse. Due to the liberal CC, stability, and everything-immunity, it is impossible to help any downed allies, or to even fight back against this kind of a comp.
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