Longbow Warriors and MoD

Longbow Warriors and MoD

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Posted by: Dirame.8521

Dirame.8521

Lately people have been having a go at the Necro, mainly because there are not enough differentiations between animations for the class. Right now I’m going to bring up a few gripes I have with other classes and some of their animations as well

I can’t tell the difference between Longbow 5 and the auto-attack on the Warrior until the skill actually fires. The auto-attack’s projects 2 arrows whilst the LB5’s pindown doesn’t. But waiting to see the arrow flying will already be too late to dodge it because the projectile for LB5 flies so fast. Finally, the Longbow burst skill seemingly has no cast time. For both skills, I feel they should be given longer cast times due to their powerful effects. It’s the difference between spamming dodge, knowing when to dodge and interrupting.

Mantra of Distraction. The problem I have with this skill is not that it has no cast time, it’s more that it has no sign that it has or is being used. The other mantras have effects attached to them but this Mantra doesn’t. No one knows what just happened unless you look at the Mesmer’s health bar to find out how much MoD he has left.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: Conan.8046

Conan.8046

My gripe is even simpler than yours and comes from a video i watched on twitch. The state of the game – which features a gw2 dev talking to some of the top players. Now he bracketed necro and warrior together and said something roughly like this.

“We want warrior and necromancer to have sustained because they lack escapes..basically once your in your commited” – or words to those effect.

I accept when a necromancer is in..hes commited and there’s very little chance to escape if the person is after him….but a warrior? they have huge escape chances! I have seen warriors escape a ton of times…necromancers? no chance they just die if they are being overwhelmed.

Here’s a link to the stream..I can’t get it to work or i would put the time down when he says it. I believe they are talking about warrior healing signet at the time and warrior in general.
http://www.twitch.tv/guildwars2guru/c/2517953

Just those comments made me wonder if we were playing the same game. My main is an engineer…i have real trouble vs necromancers….more so than warriors….but i found that comment totally off….and this guy is one of the people in charge of development.

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Posted by: Writetyper.1985

Writetyper.1985

Longbow 5 is a fair complaint – the only thing to differentiate it is the projectile – and I say this as a core warrior longbow user, but the longbow burst skill spends like 2 seconds travelling through the air and doesn’t do any damage on first contact anyway (short delay before it does).

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Master of Timespace.2548

Master of Timespace.2548

My gripe is even simpler than yours and comes from a video i watched on twitch. The state of the game – which features a gw2 dev talking to some of the top players. Now he bracketed necro and warrior together and said something roughly like this.

“We want warrior and necromancer to have sustained because they lack escapes..basically once your in your commited” – or words to those effect.

I accept when a necromancer is in..hes commited and there’s very little chance to escape if the person is after him….but a warrior? they have huge escape chances! I have seen warriors escape a ton of times…necromancers? no chance they just die if they are being overwhelmed.

Here’s a link to the stream..I can’t get it to work or i would put the time down when he says it. I believe they are talking about warrior healing signet at the time and warrior in general.
http://www.twitch.tv/guildwars2guru/c/2517953

Just those comments made me wonder if we were playing the same game. My main is an engineer…i have real trouble vs necromancers….more so than warriors….but i found that comment totally off….and this guy is one of the people in charge of development.

Lol wth. Warrior has very good escape abilities, in fact, probably only mesmer and thief (due to stealth) can escape better. Warrior has tons of access to stability, and can also gain immunity to both cripple and snare.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: apt.9184

apt.9184

My gripe is even simpler than yours and comes from a video i watched on twitch. The state of the game – which features a gw2 dev talking to some of the top players. Now he bracketed necro and warrior together and said something roughly like this.

“We want warrior and necromancer to have sustained because they lack escapes..basically once your in your commited” – or words to those effect.

I accept when a necromancer is in..hes commited and there’s very little chance to escape if the person is after him….but a warrior? they have huge escape chances! I have seen warriors escape a ton of times…necromancers? no chance they just die if they are being overwhelmed.

Here’s a link to the stream..I can’t get it to work or i would put the time down when he says it. I believe they are talking about warrior healing signet at the time and warrior in general.
http://www.twitch.tv/guildwars2guru/c/2517953

Just those comments made me wonder if we were playing the same game. My main is an engineer…i have real trouble vs necromancers….more so than warriors….but i found that comment totally off….and this guy is one of the people in charge of development.

Yea its ridiculous that state of game was kinda pathetic. They don’t think they understand whats wrong with the game for that reason I am taking break too :/. There has been several forum posts telling them what exactly is wrong (ex. Xephs post).

Lil Apt
L2P deeez nutz

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Posted by: Dirame.8521

Dirame.8521

Longbow 5 is a fair complaint – the only thing to differentiate it is the projectile – and I say this as a core warrior longbow user, but the longbow burst skill spends like 2 seconds travelling through the air and doesn’t do any damage on first contact anyway (short delay before it does).

The problem for me is, I can’t stop it from being cast in the first place. I would like to be able to stop the cast entirely. Most of the burst skills on the Warrior can be interrupted but this one, that provides a good advantage when fighting on a point, can’t easily be interrupted? I find that inconsistent.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: Ryan.9387

Ryan.9387

I really don’t understand the balance decision behind allowing warriors to have condition immunity, normal immunity, massive damage, long duration immobilizes, and permanent stunlocks all on the same build.

I really can’t figure out a counter to a warrior aside from just running away as long as you can and hoping you can evade EVERY SINGLE HIT, or you will be chained to death. Matches of 2+ warriors are even worse. Due to the liberal CC, stability, and everything-immunity, it is impossible to help any downed allies, or to even fight back against this kind of a comp.

Ranger | Elementalist