Lossing more than you win.

Lossing more than you win.

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Posted by: holo.6809

holo.6809

I’m not talking about win or losses. I’m talking about the skill rating, how does it work and what really takes into count? I’m currently on Silver division almost gold.

Everytime I win, I got 12 from 16 points (MAX) and generally when I lose I lost 17 points!
Recently I was duoing with a friend, won several matches and the most I got was 15 points meanwhile she was getting 30! Even when we both got top stats. I won’t say I’m top tier player, eSport, but I’m a good player that carries most of the games, so I don’t really understand how that works.

Besides, the teams. Oh boy the teams, it’s supposed to “find people with your same skill ratio” but in fact is just the same old system, you get with people that have no idea of PvP. I could go on with this but you already know how hell it is.

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Posted by: shion.2084

shion.2084

I think the adjustment is based on whether you were in a match you were predicted to win or predicted to lose. So if your teams MMR was on average higher and you lose, you may lose more points, and if your team is higher and you win, then you gain less.

Out of interest, did the person you queue with gain and lose the same amount? My understanding is that its based on the team average so this should be the case I suspect.

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Posted by: Moonsinn.5382

Moonsinn.5382

I believe, but haven’t seen any confirmation, that the higher your MMR, the less you gain relative to how much you lose. This would make it so you would need a higher and higher win ratio to maintain a higher MMR. This also means you can’t grind to 2000 rating with a mediocre w/l ratio (like 1.05).

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Posted by: shion.2084

shion.2084

I think the idea is roughly half the time you’ll be in matches against teams that average a higher MMR than you, and half the time you’ll be in the team with the higher MMR. Kind of luck of the draw that part I suspect but works out in the magical infinite matches scenario is I guess what they are thiking.

My understanding was your individual MMR didn’t matter, but it was your teams average relative to your opponents… ie. you’d all go up or down the same amount.

This is actually why I asked the OP if the person they teamed with went up or down the same amount. Sort of interested. That along with knowing if the other person had a substantially different skill rating would answer the question.

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Posted by: vove.2768

vove.2768

I think the adjustment is based on whether you were in a match you were predicted to win or predicted to lose.

Hahaha, anet and its nostradamus algorithms.

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Posted by: suffish.4150

suffish.4150

I believe, but haven’t seen any confirmation, that the higher your MMR, the less you gain relative to how much you lose. This would make it so you would need a higher and higher win ratio to maintain a higher MMR. This also means you can’t grind to 2000 rating with a mediocre w/l ratio (like 1.05).

This is correct. My current rating is 2029 and I win between 3 and 10 for a win and lose between 11-25 for a loss. This is on average though as I have lost over 35 in one game. I can sometimes go 4-1 and lose rating. I think this is a good thing though because it means you need at least about a 65% win rate or maybe more to get 2000 rating.

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Posted by: Spartacus.3192

Spartacus.3192

I believe, but haven’t seen any confirmation, that the higher your MMR, the less you gain relative to how much you lose. This would make it so you would need a higher and higher win ratio to maintain a higher MMR. This also means you can’t grind to 2000 rating with a mediocre w/l ratio (like 1.05).

This is correct. My current rating is 2029 and I win between 3 and 10 for a win and lose between 11-25 for a loss. This is on average though as I have lost over 35 in one game. I can sometimes go 4-1 and lose rating. I think this is a good thing though because it means you need at least about a 65% win rate or maybe more to get 2000 rating.

I agree with you that this is a good thing as it makes it harder to push higher. I presume it would be the same at the bottom of the league, you will gain way more per win vs losing. Im more likely to test that scenario rather than the former ! :P

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Posted by: Link.1049

Link.1049

I never win more than 14… always lose a minimum of 17. Always… Know this having lost 40 in a row.

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Posted by: Gwaihir.1745

Gwaihir.1745

T3 gold entering plat I’ve lost a lot of games, but games where it was heavily stacked against me. I only lose 4-5 mostly. One game was so utterly stacked the loss rating gave me a -1. That’s so utterly stacked the matchmaker should have mailed me telling me not to bother that game just afk. -1 tells me the matcher was 100% sure who would win and I consider my time wasted for making a match like that.

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

a buddy and I are purely duo queueing teh season together. SO we all won and lost the same matched. Somehow he has more pips and rating and we don’t know why/how (especially the pips part).

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Posted by: Crowley.8761

Crowley.8761

I suppose it’s because this system is poorly made by inspirations from WoWs arena system. Although those are all premade teams with visible rating of course. They just decided this would be perfect for solo and duo qs in random teams because smrt.

And so, as per the wow system you lose more than you gain if the enemy teams is higher lower than you. I suppose here that’s some average hidden stuff. No matter. It’s pretty weird. Of course the enemy team doesn’t gain as much as you lose, because xtra-smrt.

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Posted by: Pache.9406

Pache.9406

The new system is horrible, is the worst we’ve ever had in GW2, the in match point system, the league system, the MMR reset, everything is atrocious. Don’t argue with it, don’t reason with it, just go with it. And hope that next season they finally stop and think for 5 minutes about what they’re doing, for the first time ever test things with the players before implementing it, and then maybe….MAYBE, if we get really, really lucky, we finally get a slightly above average ranking/point system.

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Posted by: Madara.7435

Madara.7435

Even though this matchmaking makes sense for some people (not for me) I can tell you guys, many wont like this. You do everything you can, you do your best and maybe have about 60% winrate (when matchmaking tries to get you to 50% (tell me if I am wrong)), but the system tells you you are bad and loose rating. Sounds to me like frustration and broken keyboards waiting to happen… And I lost 80 mmr in 2 matches, just because I wanted to play with my friend rated much lower than me… I will never play with him again lol
Another problem might be that we are (maybe out of other games?) not used to such a large deviation in mmr, at least I am not. I’m sure it was this large in the past already, we just didnt know/see it.

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Posted by: Abelisk.4527

Abelisk.4527

> If your skill rating is below the skill rating you received from placements, you gain more points winning than losing

> If your skill rating is above the skill rating you started on, you lose more points losing than winning

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Posted by: Madara.7435

Madara.7435

> If your skill rating is below the skill rating you received from placements, you gain more points winning than losing

> If your skill rating is above the skill rating you started on, you lose more points losing than winning

do you mean the rating after the 10 placement matches? or that arbitrary number before the placement matches? if after, what you said is not true. I am 80 rating below the inital (after 10 matches) and I loose up to 10 more. This would only make sense if it had placed me much higher than i was previously.

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Posted by: Shadowstep.6049

Shadowstep.6049

You lose rating based on your personal MMR vs enemy team MMR. Issue with it is, high rated player with high MMR can be put on very bad team with low MMr (has been discussed countless times, it IS a thing; i actually went as far as tracking my matches and teammates ratings – yes it happens a lot in fact) that is simply uncarriable but since you face enemy team that on average has lower MMR than high MMR player that player will lose a lot more points than low MMR players he has to carry. So not only he is handicapped by low rated teammates he also loses massive amount of points for it.

Let’s assume high rated player actually manages to carry low ranked team. He actually would gain close to nothing for such game (geting 2 pts is a thing) because enemy team was still lower ranked than him.

It is a loss-loss situation either way.

I personally think it is wrong to punish player because matchmaking is unable to create balanced matches. If anything the loss/gains should be based on team MMR and not personal vs enemy team MMR.

(edited by Shadowstep.6049)