(edited by Login.5102)
|MANA|
A big part of the GW2 allure is that there is no “mana” attached to skills and abilities. Not being able to just spam your hardest hitting skills or Ckittenil depleted energy is part of the gameplay and hugely effects balance.
Thieves skills are balanced that none of them are powerful enough to spam over and over and still be viable. However, you couldn’t take say, warrior’s Hammer #5 and allow the same type of usage.
If the game were to change to use such an energy pool system for skills, the gameplay would become much more stale extremely fast. Even if professions best abilities were toned down to meet that type of play, it would eventually just consist of each profession only using one skill over and over, as that skill would be the most optimal.
-Sorrow’s Furnace-
You’re asking ANet to change their entire gameplay? Good luck with that.
Svanir Appreciation Society [SAS]
A big part of the GW2 allure is that there is no “mana” attached to skills and abilities. Not being able to just spam your hardest hitting skills or Ckittenil depleted energy is part of the gameplay and hugely effects balance.
Thieves skills are balanced that none of them are powerful enough to spam over and over and still be viable. However, you couldn’t take say, warrior’s Hammer #5 and allow the same type of usage.
If the game were to change to use such an energy pool system for skills, the gameplay would become much more stale extremely fast. Even if professions best abilities were toned down to meet that type of play, it would eventually just consist of each profession only using one skill over and over, as that skill would be the most optimal.
I know. I was all about no mana at launch and i’m not saying its completely broken either. But I do feel that there are some problems with this system, and they probably can be improved.
actually spamming your skills will get you killed if you face anyone decent… the system might not have mana but it does punish you by putting spells on CD… all skills are different and have different purposes; if you spam them you might not have the right spell when you need it the most
i honestly don’t see what would be the good thing about adding mana; i used to play wow which did have that system and there was literary nothing good about it
[Teef] guild :>
actually spamming your skills will get you killed if you face anyone decent… the system might not have mana but it does punish you by putting spells on CD… all skills are different and have different purposes; if you spam them you might not have the right spell when you need it the most
i honestly don’t see what would be the good thing about adding mana; i used to play wow which did have that system and there was literary nothing good about it
I agree. if you think it’s all about spamming you just are not that good at the game. some professions like engineer reward fast play, but that does not mean stupid play. conversely with a warrior’s stances if you waste them you will lose. it’s a very fast game, and while not everyone likes it you’ve got to remember that this is not the only game out there. play something slower if it’s too fast for ya’.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria