MMR Tanking The Pros

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Posted by: bigo.9037

bigo.9037

Hey everyone. after i reached legendary a week or two ago ive been steadily climbing the first few tiers in legendary. towards the end of last week i finally had some more time to play so i climbed up towards legendary x2 with no problems. i had about 60-70 % winrate going and everything was fine.

then, at one point ( i think it was friday ) i started getting some really hard enemies in ranked, and at one point it was just full of ESL players both in enemy team and in my own.

i started losing a bit more and my winrate for those matches fell to id say about 50%.
now, my primary goal was to improve upon myself, not to win pips. i wanted to play against these pro players cus thats the only way ill ever become as good as they are.
so the problem that i ran into was that of a lack of players combined with my eagerness to learn from the best.
i started losing a little bit more because i kept getting a player named texbi on enemy team and some people he was queing with ( i think, or at least they always landed on the same team ) and so i was losing over 10 matches over the course of the late friday night. i didnt mind at all, in fact, i had never had so much fun in spvp ever as i had that night.
but then the problem occured the very next day. my MMR had dipped so low because i kept losing and losing and losing over and over again, so i now started getting some pretty bad team mates and it was really hard getting my winrate back to what it was before my losing streak against the esl players.

So my point is that i think ANET should take a look at the way you lose MMR by losing against some pro players, BUT even more importantly, shake up the teams a bit more often. after about 10 or 11 games that friday night, in only one of them was i lucky enough to get on the team with the better players, in which we obviously won.

If the matchmaker could shake up the teams just a bit more, it would be close to perfect at the top tiers i think. if they did this, matches would also be harder to win for the pro players, as this is something they often complain about.
so if they changed this, me and other people wouldnt get punished in this way for wanting to practice against the best players without having to fear getting a low mmr which leads to worse matches.

i suggest either shaking up the teams more often, or just making you UNABLE to lose MMR after you lose against a team that has 3 or more of the same players as the last 3 games as well as making the wining team unable to gain MMR after winning 3 matches against 3 of the same people.

EDIT: over the course of that friday night, it was always the same 9 people in the match with me.

(edited by bigo.9037)

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Posted by: Exciton.8942

Exciton.8942

I am experiencing exact same thing here in NA after hitting legendary x2.

I think it is time to take a break from ladder. We can still improve have fun by dueling or playing unranked. Playing against vastly superior opponents again and again just seems too frustrating for me.

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Posted by: bigo.9037

bigo.9037

I am experiencing exact same thing here in NA after hitting legendary x2.

I think it is time to take a break from ladder. We can still improve have fun by dueling or playing unranked. Playing against vastly superior opponents again and again just seems too frustrating for me.

i can understand that, but personally i dont really mind playing against them and losing all the time. they are some of the best afterall. i just wish it wouldnt be taken out on my MMR which makes it even harder to actually win against non pros, simply because you get your team mates based on MMR.

the problem is this: you win alot. mmr system thinks you are a really really good player. then you play against the very best players in the world, and you lose. and you lose a lot against those same few people over and over. Now, suddenly the system thinks youre a bad player because you kept losing against the very best. and not just bad, youre worse than before.

this is what i want to be changed in some way..

(edited by bigo.9037)

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: bigo.9037

bigo.9037

I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.

i would hope this is actually the case. if anyone has links on more info on this it would be much appreciated

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.

i would hope this is actually the case. if anyone has links on more info on this it would be much appreciated

https://en.wikipedia.org/wiki/Glicko_rating_system

“The RD (ratings deviation) measures the accuracy of a player’s rating. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player’s RD is low (since their rating is already considered accurate), and also when their opponent’s RD is high (since the opponent’s true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.”

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: bigo.9037

bigo.9037

I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.

i would hope this is actually the case. if anyone has links on more info on this it would be much appreciated

https://en.wikipedia.org/wiki/Glicko_rating_system

“The RD (ratings deviation) measures the accuracy of a player’s rating. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player’s RD is low (since their rating is already considered accurate), and also when their opponent’s RD is high (since the opponent’s true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.”

ah thanks. this did help a bit indeed. now i just wonder if theres a way to check your actual MMR and stuff, thatd be cool.

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Posted by: Wayland.3528

Wayland.3528

Showing MMR would be peeking behind the curtain. And they certainly don’t want people to know the specifics of how matchmaking is done.

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Posted by: Galandil.9641

Galandil.9641

Keep in mind that GW2 uses the Glicko-2 system, not the Glicko one.

That means that the MMR tracks volatily in addition to RD.

RD = adjusts the rating based on time inactivity of the player
volatility = adjusts the rating based on how many games have been played inside a time period

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Posted by: Electra.7530

Electra.7530

I am experiencing exact same thing here in NA after hitting legendary x2.

I think it is time to take a break from ladder. We can still improve have fun by dueling or playing unranked. Playing against vastly superior opponents again and again just seems too frustrating for me.

I’d sure hate to run into you in unranked. I never pvp during off season because all the “pros” are in unranked and, as you say, ’ “playing against vastly superior opponents again and again just seems too frustrating for me.” ’

Me too.

But for those of us less skilled pvp’rs, we always wonder why legendary or diamond players would even want to queue lesser skilled teams. I thought they wanted the challenge of skilled pvp against players of their same caliber …

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Posted by: Hansen.3264

Hansen.3264

Showing MMR would be peeking behind the curtain. And they certainly don’t want people to know the specifics of how matchmaking is done.

Is it in men in Black were the aliens operate the post service machine.
I Think this is how it workshop now, or atleast that they dont know Them selves how it works

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Posted by: ResJudicator.7916

ResJudicator.7916

I’ve noticed something similar in NA as well. The proleague players tend to get matched up on one team (due to similar MMR). Sometimes I wind up on the proleague team, which ends up being a guaranteed win no matter how poorly I play. Other times I wind up on the opposite team, which ends up being a nearly impossible game no matter how well I play.