(edited by bigo.9037)
MMR Tanking The Pros
I am experiencing exact same thing here in NA after hitting legendary x2.
I think it is time to take a break from ladder. We can still improve have fun by dueling or playing unranked. Playing against vastly superior opponents again and again just seems too frustrating for me.
I am experiencing exact same thing here in NA after hitting legendary x2.
I think it is time to take a break from ladder. We can still improve have fun by dueling or playing unranked. Playing against vastly superior opponents again and again just seems too frustrating for me.
i can understand that, but personally i dont really mind playing against them and losing all the time. they are some of the best afterall. i just wish it wouldnt be taken out on my MMR which makes it even harder to actually win against non pros, simply because you get your team mates based on MMR.
the problem is this: you win alot. mmr system thinks you are a really really good player. then you play against the very best players in the world, and you lose. and you lose a lot against those same few people over and over. Now, suddenly the system thinks youre a bad player because you kept losing against the very best. and not just bad, youre worse than before.
this is what i want to be changed in some way..
(edited by bigo.9037)
I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.
Svanir Appreciation Society [SAS]
I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.
i would hope this is actually the case. if anyone has links on more info on this it would be much appreciated
I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.
i would hope this is actually the case. if anyone has links on more info on this it would be much appreciated
https://en.wikipedia.org/wiki/Glicko_rating_system
“The RD (ratings deviation) measures the accuracy of a player’s rating. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player’s RD is low (since their rating is already considered accurate), and also when their opponent’s RD is high (since the opponent’s true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.”
Svanir Appreciation Society [SAS]
I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.
i would hope this is actually the case. if anyone has links on more info on this it would be much appreciated
https://en.wikipedia.org/wiki/Glicko_rating_system
“The RD (ratings deviation) measures the accuracy of a player’s rating. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player’s RD is low (since their rating is already considered accurate), and also when their opponent’s RD is high (since the opponent’s true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.”
ah thanks. this did help a bit indeed. now i just wonder if theres a way to check your actual MMR and stuff, thatd be cool.
Showing MMR would be peeking behind the curtain. And they certainly don’t want people to know the specifics of how matchmaking is done.
Keep in mind that GW2 uses the Glicko-2 system, not the Glicko one.
That means that the MMR tracks volatily in addition to RD.
RD = adjusts the rating based on time inactivity of the player
volatility = adjusts the rating based on how many games have been played inside a time period
I am experiencing exact same thing here in NA after hitting legendary x2.
I think it is time to take a break from ladder. We can still improve have fun by dueling or playing unranked. Playing against vastly superior opponents again and again just seems too frustrating for me.
I’d sure hate to run into you in unranked. I never pvp during off season because all the “pros” are in unranked and, as you say, ’ “playing against vastly superior opponents again and again just seems too frustrating for me.” ’
Me too.
But for those of us less skilled pvp’rs, we always wonder why legendary or diamond players would even want to queue lesser skilled teams. I thought they wanted the challenge of skilled pvp against players of their same caliber …
Showing MMR would be peeking behind the curtain. And they certainly don’t want people to know the specifics of how matchmaking is done.
Is it in men in Black were the aliens operate the post service machine.
I Think this is how it workshop now, or atleast that they dont know Them selves how it works
I’ve noticed something similar in NA as well. The proleague players tend to get matched up on one team (due to similar MMR). Sometimes I wind up on the proleague team, which ends up being a guaranteed win no matter how poorly I play. Other times I wind up on the opposite team, which ends up being a nearly impossible game no matter how well I play.