"MMR Weights" and Pip loss.
I understand that we were completely out played, but what I do not understand is how 1 bad player on a team of Top tier players, made the system think that we had a 60-99% chance of winning.
Coz Anet logic is amazing. Im not surprised High tier/ESL players carry Amber teammates like a fashion accessory
With all the MMR exploits they should just have the system 1pip for a win and -1pip for a lose,trying to make some fancy point system will just be exploit even by the pros…
You say you went up against a ‘high tier’ Amber player, that player that was severely undervalued by the game.
Undervalued players are undetectable by the matchmaking system. Commonly it’s a new league player, or less commonly an experienced player on a noob smurf account.
Bottom line is, the matchmaking system can’t accurately rate a ‘high tier amber’ player high enough. You lost two pips because the game thinks you lost to scrubs.
ArenaNet is apparently confident in the matchmaking’s ability to produce balanced games without any restrictions on who can queue with who.
/rant on
Maybe it’s time that a group is prevented from queuing if there is more than a 2 division gap between the most and least progressed? It would hurt the accessibility of the game, but might be for the best.
Personally, I absolutely hate the pip system.
I would rather your placement in the league be based solely on your MMR, or a measure closely correlated with MMR. Being highly rated by the game should be the goal. The goal should not be to farm noobs using noobs, as fast as possible for arbitrary as feck ‘pips’.
/rant off.
Twitch.tv/chaithh
New Twitter: @chaithhh
you know this would solve the problem.
https://forum-en.gw2archive.eu/forum/game/pvp/League-Solution/first#post5846380
it is a simple solution, but it seems nobody really care. who give a kitten about it?
My english is pretty bad and I’m not sure I can explain properly what I really mean.
A good fix for that could be when someone (or a whole team) queue with a guy is 2 division below the highest player in the party, It assimilates the MMR of the highest player.