"MMR Weights" and Pip loss.

"MMR Weights" and Pip loss.

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Posted by: Drennon.7190

Drennon.7190

So I just experienced a semi frustrating match and I’m trying to better understand the system. After fighting 4 very skilled/top tier players (+ a “mmr weight”), my group lost 2 pips.

I understand that we were completely out played, but what I do not understand is how 1 bad player on a team of Top tier players, made the system think that we had a 60-99% chance of winning.

Can someone better explain the weight of MMR combined with league tier?

Pip Win / Loss Algorithm
When matchmaking determines you have a 60-79% chance to win
Your team loses and scores 0-299 points -2 pip
Your team loses and scores 300-499 points -1 pip
Your team wins +1 pip
When matchmaking determines you have a 80-99% chance to win
Your team loses and scores 0-199 points -3 pip
Your team loses and scores 200-299 points -2 pip
Your team loses and scores 300-499 points -1 pip
Your team wins +1 pip

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Posted by: Vapour.7348

Vapour.7348

I understand that we were completely out played, but what I do not understand is how 1 bad player on a team of Top tier players, made the system think that we had a 60-99% chance of winning.

Coz Anet logic is amazing. Im not surprised High tier/ESL players carry Amber teammates like a fashion accessory

Mini Unagi – Iuther – Iiq – Trend – lancaster

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Posted by: Killface.1896

Killface.1896

With all the MMR exploits they should just have the system 1pip for a win and -1pip for a lose,trying to make some fancy point system will just be exploit even by the pros…

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Posted by: Chaith.8256

Chaith.8256

You say you went up against a ‘high tier’ Amber player, that player that was severely undervalued by the game.

Undervalued players are undetectable by the matchmaking system. Commonly it’s a new league player, or less commonly an experienced player on a noob smurf account.

Bottom line is, the matchmaking system can’t accurately rate a ‘high tier amber’ player high enough. You lost two pips because the game thinks you lost to scrubs.

ArenaNet is apparently confident in the matchmaking’s ability to produce balanced games without any restrictions on who can queue with who.

/rant on

Maybe it’s time that a group is prevented from queuing if there is more than a 2 division gap between the most and least progressed? It would hurt the accessibility of the game, but might be for the best.

Personally, I absolutely hate the pip system.

I would rather your placement in the league be based solely on your MMR, or a measure closely correlated with MMR. Being highly rated by the game should be the goal. The goal should not be to farm noobs using noobs, as fast as possible for arbitrary as feck ‘pips’.

/rant off.

Forum Lord Chaith
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New Twitter: @chaithhh

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Posted by: Seyiwaji.4082

Seyiwaji.4082

you know this would solve the problem.
https://forum-en.gw2archive.eu/forum/game/pvp/League-Solution/first#post5846380

it is a simple solution, but it seems nobody really care. who give a kitten about it?

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Posted by: Khainz.6215

Khainz.6215

My english is pretty bad and I’m not sure I can explain properly what I really mean.

A good fix for that could be when someone (or a whole team) queue with a guy is 2 division below the highest player in the party, It assimilates the MMR of the highest player.