MMR decay

MMR decay

in PvP

Posted by: Ceraldor.3160

Ceraldor.3160

Didn’t Anet state that we have some kind of decay if not playing for some time? If yes, it’s not working very effectively.
I am not only talking about solo q – there is a much better example if you look at the team queue ladder:
http://gwshack.info/?page=player_spvp&region=eu&username=Pekko.1573
If you chance the drop down menu from weekly to monthly, you notice that this player didn’t play at least for the last whole month (actually it’s quiet a bit more than a month). But he is still in the top 5.
How is this possible?? It’s stupid when the best way to defend your rank is by simply not playing anymore at all!
And everyone can see that the same will be happening with solo queue.
In addition people who don’t play their high rank acc anymore usually play a 2nd account which has obviously lower ranking since it gets played actively and those 2nd acc are making it harder for everyone else to gain rating. Which makes not playing the high rank acc even more rewarding.
Stupid system if you ask me and needs to be fixed asap.

-Decay should start after not playing 1 week [which top player who takes the game serious doesn’t play one whole week? Maybe 2-3 times a year when you go on vacation?^^]

-Decay should not be linear but should increase the longer you stay away. Like you lose X rating after 1 week and then again 1.5X rating after the second week…

-it would be (maybe?!) good if when playing again after a longer break, your matches count a little more so if you are still that good you can easier regain your lost rating

MMR decay

in PvP

Posted by: felivear.1536

felivear.1536

This is the same thing I am wondering. There should be a few things.

1) Higher minimum game play requirement
2) MUCH Faster Decay
3) The MMR should go off of your opponents CURRENT MMR every hour when it’s configured, not the MMR they had at the time you played them.

feLIVEar: Your resident forum king.

MMR decay

in PvP

Posted by: Med.6150

Med.6150

For the system to work, the decay needs to force everybody to play to maintain their rating.

By forcing people to play, the volatility will decrease and the deviation will become easier to calculate (deviation formula gets more accurate the more matches you play), which in return will make the whole system more accurate, because you can not just sit on your deviation rating and shoot back up after 3 months of not queueing, as the system is only affecting your current rating currently.

Rating and deviation are both critical to how much rating you gain or lose after a match. We need a decay for both and it needs to be harsh, because your rank is currently the only meaningful reward in PvP.

If rating was influenced by some kind of regular prize pool tournaments that would encourage players to actually participate, it’d be a totally different story, but since that isn’t the case, preserving your rank and your deviation to earn the biggest reward (your rank) is simply a reality.