MMR or the contrary of a fun game
I think the main issue for me is that the matches aren’t competitive under the current setup. The majority of games I’ve played so far this season are blowouts. Sure, my win ratio winds up being close to 50% overall. But the matches are precisely entertaining for either side. Last night I finally, finally had a match that ended 500-498 and went down the the wire. That is by far the exception.
Now, to be fair, I’m at the lower end of the pool. From what I’ve read this week about how the MMR seems to work it isn’t logical at all.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Careful what you wish for. Just when you think you have the worse teammates there’s always worse. In unranked for example I won a 2v3 on a revenant with a thief against three warriors and a random warrior in another game died rushing mid 1v3. I’ve even seen some double cappers.
The MMR may need resetting to wash away lots of people who actually improved because they cared’s losses from a much weaker time (they got better but teammates stay the same notice how lots of new smurf accounts reached Legend).
(1 ele and 1 engi on a node? np let’s just 4v2 them for half the game)
That’s a design flaw. The best possible sustain should never outlast the best possible damage and shouldn’t have a lower skill floor than DPS. They’ll just follow you to another node anyway but yeah where they leave you can back cap.
Without MMR you’d see the truly bad on your team consistently. Unranked is a very mixed bag but typically has better matches than ranked.
main issue is anet’s current strat/goal for pvp doesn’t focus on fun, its on esports and leagues
1. You’re playing the ranked game mode.
2. You’re doing it casually, losing a bunch of games, aka screwing over your teammates.
3. Now you get teammates that are casual.
4. You want to win, but not try as hard.
What is it that you want the developers to do for you again? Free wins every time you hit the queue button?
Careful what you wish for. Just when you think you have the worse teammates there’s always worse. In unranked for example I won a 2v3 on a revenant with a thief against three warriors and a random warrior in another game died rushing mid 1v3. I’ve even seen some double cappers.
The MMR may need resetting to wash away lots of people who actually improved because they cared’s losses from a much weaker time (they got better but teammates stay the same notice how lots of new smurf accounts reached Legend).
(1 ele and 1 engi on a node? np let’s just 4v2 them for half the game)
That’s a design flaw. The best possible sustain should never outlast the best possible damage and shouldn’t have a lower skill floor than DPS. They’ll just follow you to another node anyway but yeah where they leave you can back cap.
Without MMR you’d see the truly bad on your team consistently. Unranked is a very mixed bag but typically has better matches than ranked.
Yes there are worse teammates out there, but that doesnt change the fact that the matchmaking system isn’t working great. Yes, its fantastic at giving people close to a 50% win rate, but too many of those wins are blowouts because of how it matches teams up. If you have a low MMR then everybody you fight should be around your MMR, not just the people on your team. There is no reason for the amount of 500 – 100 games that people are seeing this season, none.
I go to Ranked now to play the MMR.
I go to Unranked to actually play PvP.
Leader of TACO mini-roamer guild, Kaineng.
The game is so fantastic and fun to play. The combat, the balance(Sure it could be better), the classes, how fighting people works, etc. It all feels good and is very enjoyable play.
Then you try to play, but you can’t actually PvP because matchmaking is so awful at creating good games that you can go hours without actually being able to enjoy yourself. It’s not very fun to be in 1 sided games over and over.
Ugh, it’s so depressing knowing that a game with such fantastic classes/combat(and generally pretty good balance imo) is just..not fun to play because of matchmaking.
Really depressing.
I really hope matchmaking is fixed, but I feel like it won’t be fixed until s4 at the earliest
main issue is anet’s current strat/goal for pvp doesn’t focus on fun, its on esports
FTFY
Leagues is based around keeping the esl populace happy, which is essentially esports.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”