MMR throws the game again
Heres my thing, its always been my thing.
These Elite level players need to play somebody and in S1 Anet threw me up against Team PZ 4 straight times and 5 out of 7 times that night.
I have 0 issues playing the best players in the game but there is a problem when your pips/rating is dependent on winning and when the Match Making puts you in matches that you have 0 chance of winning. So that night i lost 6 PiPs and Match Making in S5 frustrated me as well many times.
Its funny because my friends and I have gone back to LoL and we even play ranked together. This was my first ranked season in LoL and they were surprised i got Silver 4 in my first season. So even playing in ranked together there is no big drops or gains.
All im saying is it makes sense, I have literally been in a match where the other team had a duo from the Abjured and 1 other elite ESL player (just like you) and we got smashed. I also faced the players in your pic and in that game we lost like 500-50 but the difference was i lost -18.
I have come to terms that the rating system makes no sense and MM will never make sense.
If the best players in the game played each other it would be a fair match but someone would be getting -20/-30 and the other getting +5. If that ESL player keeps running into others ESL player he will fall into plat/gold when he/she dont belong there which is why i believe MM is the way it is.
Yeah I don’t have a problem playing with/against them. I’m saying the distribution of players was wrong, the other duo on my team should’ve been on Kronos/Jeffies’ team and Vallun and one of the other pugs should’ve been on mine. Instead MMR intentionally made it uneven and that’s how this turned out so badly.
I will definitely say, as a player, I have little motivation to pvp past getting my legendary back knowing that the top 10 is virtually unbreakable, thanks to this matchmaking behavior. I understand Anet’s intent behind it, but it’s flawed to place individual responsibility on an entire (blind) team with regards to increasing score.
Once you’re at the top, you will only be fighting lower-scored people, so it’s a little discouraging to know that there is a system-enforced voting bloc that unintentionally mimics match manipulation.
On one hand, you might try to say “hey, you’ll only improve if you fight stronger people!” But… Those stronger people won’t be giving you advice, either. You won’t be watching them alongside you, seeing their movements on the map, you’re expected to magically get better and break the bloc with a blind team.
It’s entirely feasible that the top 5-10 could get a voice server and queue together, creating a premade in a system that denies premades to everyone else, and gain an insane(and profitable) advantage while being actually unable to fight each other and create, gasp, a competitive leaderboard.
Well, not every developer can develop the game…sadly, this game is one of them. And not MMR is biggest problem, but class balance. Not even 1 season in PVP was balanced and with every new season they adding more crap. Look at condi thieves, you need 0 skill to play it and it’s rewarding, logic? That’s why I just farm reward track now and trying to go down from mid gold to 0