I have been a long time players of DOTA and now DOTA 2, i find it offer a competitive gameplay at the same time with item build and multiple hero it give you a different approach in each game you play like how your strategy could win your opponent if your skill is not as good as theirs.
As for GW2 i love the pvp, it is very fluid and it too offer a lot of potential. Although its very state now is awful with each class have less and less viable spec. Still GW2 have great potential, it just need A-net to tweak all the weapons to be better, overhaul the trait tree and give us more viable build. GW2 can then offer lots of style of gameplay per class, which if I were to give an example a profession each can offer 6 different build, with 8 profession we can have 48 different style per game.
So from my perspective GW2 have a lot of awesome system already in place and it working quite well. It could be used to even make an awesome MOBA style pvp. Example:
1) Scaling system: This very system that work in pve setting could be tweak to make it a lvling system in the MOBA style gameplay.
2)Intelligent AI: You wouldn’t disagree with me on this right. Take a look at forest map where the forest creature could be used to be similar like Roshan(Dota mini boss that drop a immortality token when killed) and there a similar map which have a keep to siege and a boss to kill( Legacy of the foe fire). A similar AI for the dredge turret could be use a the Towers for the moba style pvp.
3) The culling system: Although recently remove from wvw for making invisible and zerging to annoying could be to add a fog of war effect.
4)Utility skill and Elite skill: It design is already similar. Which could work hand in hand with the scaling system to let leveling slowly grant us stats and utility skill as we lvl in the match.This can then be set to be level in stages, which could range from decreasing its cool down to its original CD to increase it effect to it original effect like what dots 2 skill offer.
5) Variety of profession and it variable spec: Once it is fix, it could offer a system of which dota have as heroes. Where different team can use different composition and strategy to overcome the match>
6) Power Orb: Which is similar to runes system in Dota.
Together with A-net pve questing/DE system , A-net can add side objective into the match which give a slight advantage in levels, “gold”, buffs or even reinforcement to make it unique to GW2.
Though what it lack is a slot to have item on the heroes, which could easily be overcome if A-net implement a new 2 hotkeys for 2 active item in the item slot and have maybe 4 extra slot so that item can be carried in a MOBA style pvp. The item will not only adds extra depth to the gameplay but it could lets players come out with different strategy and builds. Items that could be implemented like those that just give extra stats like the amulet we have in the mist to active items that lets players activate it to have a extra skill like blink, invisible or stun.
So what are the pvp community thoughts, how would you like A-net to make a MOBA style pvp in GW2.