Magnet pull doesn't work
Even if they fixed them, there’s so much stability, evades and blocks going around that they won’t work most of the time anyway. Once again powercreep makes a whole mechanic useless.
Welcome to how thieves have felt for years with Scorpion wire.
Damage: 133 (0.5)?
Combo Finisher: Physical Projectile
Range: 1,200
Int: 3 Activation: ½ Recharge:20
——————————————————————————————————————————————————-
Damage: 220 (0.6)?
Justice (6s): Periodically applies burning as long as you are within range of the caster.
Burning (passive effect) (2s): 262 Damage
(active effect) (2s): 262 Damage
Crippled (1½s): -50% Movement Speed
Numbers of Attack to Trigger: 5 (auto trigger @ 5)
Interval: 1s
Pierces
Unblockable
1,200
Activation: ¼ Recharge: 20
——————————————————————————————————————————————————-
Range: 1,200
Unblockable
Activation:1¼ Recharge: 25
——————————————————————————————————————————————————-
two used apull for four year’s, the other since Hot released. Can you line up who is who?
(edited by Highlie.7641)
Damage: 133 (0.5)?
Combo Finisher: Physical Projectile
Range: 1,200
Int: 3 Activation: ½ Recharge:20
——————————————————————————————————————————————————-Damage: 220 (0.6)?
Justice (6s): Periodically applies burning as long as you are within range of the caster.
Burning (passive effect) (2s): 262 Damage
(active effect) (2s): 262 Damage
Crippled (1½s): -50% Movement Speed
Numbers of Attack to Trigger: 5 (auto trigger @ 5)
Interval: 1s
Pierces
Unblockable
1,200
Activation: ¼ Recharge: 20——————————————————————————————————————————————————-
Range: 1,200
Unblockable
Activation:1¼ Recharge: 25——————————————————————————————————————————————————-
two used apull for four year’s, the other since Hot released. Can you line up who is who?
Damage: 142 (0.4)?
Protection (2s): -33% Incoming Damage
Pull: 400
Number of Targets: 3
Radius: 600
Unblockable
Adding one to the list!
Listing some of the encountered pull fails wich occurs 50% of time.
( For ex : Teleports back to original place once pulled , fly into the air , knoked down but not pulled , knock down some one at his original place then gets teleported to the pull zone , etc ….)
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