Make Glorious armor a scalable leveling gear
Genius.
At least this would get uplevels out of EotM.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
At least this would get uplevels out of EotM.
…and into obsidian sanctum
head here to discuss wvw without fear of infractions
I don’t see why I would really argue against it, but is it really necessary? After roughly 2 months I’ve been playing PvP again, I have enough tomes to level 8 Chars to 80 (If you take into account the free first 20 levels from the birthday-gift). ^^’
And with the gear I get from PvP, it’s really no prob to do dungeons and with a few laurels left over for ascended accessories and stuff, you can even go fractals right away.
But I guess for ppl that want to go through the story from lvl1-80, it would be useful. Show those scrubs your PvP e-kitten! ^^’
I don’t see why I would really argue against it, but is it really necessary? After roughly 2 months I’ve been playing PvP again, I have enough tomes to level 8 Chars to 80 (If you take into account the free first 20 levels from the birthday-gift). ^^’
And with the gear I get from PvP, it’s really no prob to do dungeons and with a few laurels left over for ascended accessories and stuff, you can even go fractals right away.
But I guess for ppl that want to go through the story from lvl1-80, it would be useful. Show those scrubs your PvP e-kitten! ^^’
For me, it’s more about getting world completion more efficiently and having the option to go through the game on an alt and level up the old fashion way experiencing things like personal story, but at a less sluggish pace (PvP playerbase is a hyperactive community after all). The PvE players have had tons of incentives added to bring them over to PvP, but there hasn’t been much added to give the PvP players a reason to cross over into PvE and actually play through the content. Creating a cohesive playerbase is a two way street, it’s not enough to just assimilate the PvE players. By creating incentives in both directions, PvE players might actually stick around long enough to fall in love with PvP, rather than just seeing it as a way to farm dailies.
And yeah we’ve got tomes, I’ve got a little over a hundred in my bank right now, but tomes are a finite resource, and one that can easily be extinguished after leveling 1 or 2 characters to cap. Having a leveling gear set would feel like a more permanent and reliable option for leveling alts.
(edited by Zodian.6597)
I really, really like this idea.
I’m at a point now where the reward tracks do nothing for me anymore. I’m out of dungeon tracks, and don’t want any of the skins from the region tracks, apart from Dry Top, which I now I have enough crates to create that full collection.
I was just thinking last night that they need a new reward track that has some replayability after you run out of the region/dungeon track collections. I currently hate the look of glorious, so have not had any interest in this track. It would also be nice to be able to use something other than blues when I do Key farming.