Make Glorious armor a scalable leveling gear

Make Glorious armor a scalable leveling gear

in PvP

Posted by: Zodian.6597

Zodian.6597

Stats scale dynamically to exotic @ level requirement of the character level wearing the gear, gear levels up with the character. So I start at lvl 1 character with exotic lvl 1 gear, and wear the same gear all the way to 80, which ends at lvl 80 exotic gear.

This way PvP players could blow through the less intriguing lower level PvE content without having to deal with changing up gear/skins all the time (which for me is the largest turnoff of participating in PvE – I’ve played this game since Beta, I’m not going to parade around looking like a scrub killing mobs when I could be parading around like a bad@ss killing other players). It would also make the Glorious reward track feel more rewarding, like we’re building something permanent and valuable to our account, rather than just picking up the 3 skins from each set that look good and never touching it again.

We’re PvP players, we have like a billion skins and many of us have played dress up enough across all of our alts over the past 3 years to the point of where we feel satisfied with their looks. Give us more goals to work towards, we want to participate in other parts of the game, we just don’t want to have all of our PvP play time mean nothing once we step outside the mists. We are talking about the most skilled/hardcore player demographic, its relative character power outside of the mists should reflect that pragmatism.

Here are my suggestions for a unique “PvP rune” set bonus to go with the Glorious armor set:
1 piece: +20% experience from kills.
2 piece: +20% experience from kills, gain experience (based on level) when successfully dodging an attack (60s cd).
3 piece: +20% experience from kills, +5% experience from dynamic events.
4 piece: +20% experience from kills, + 5% experience from crafting.
5 piece: +20% experience from kills, +25% movement speed.
6 piece: +(0.5*char level) to all stats, gain experience for completing PvP matches (based on points earned, multiplied by character level).

Thoughts?

Neglekt

Make Glorious armor a scalable leveling gear

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Posted by: Polly.8279

Polly.8279

Genius.

Make Glorious armor a scalable leveling gear

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Posted by: Novuake.2691

Novuake.2691

At least this would get uplevels out of EotM.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Make Glorious armor a scalable leveling gear

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Posted by: insanemaniac.2456

insanemaniac.2456

At least this would get uplevels out of EotM.

…and into obsidian sanctum

JQ: Rikkity
head here to discuss wvw without fear of infractions

Make Glorious armor a scalable leveling gear

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Posted by: PowerBottom.5796

PowerBottom.5796

I don’t see why I would really argue against it, but is it really necessary? After roughly 2 months I’ve been playing PvP again, I have enough tomes to level 8 Chars to 80 (If you take into account the free first 20 levels from the birthday-gift). ^^’

And with the gear I get from PvP, it’s really no prob to do dungeons and with a few laurels left over for ascended accessories and stuff, you can even go fractals right away.

But I guess for ppl that want to go through the story from lvl1-80, it would be useful. Show those scrubs your PvP e-kitten! ^^’

Make Glorious armor a scalable leveling gear

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Posted by: Zodian.6597

Zodian.6597

I don’t see why I would really argue against it, but is it really necessary? After roughly 2 months I’ve been playing PvP again, I have enough tomes to level 8 Chars to 80 (If you take into account the free first 20 levels from the birthday-gift). ^^’

And with the gear I get from PvP, it’s really no prob to do dungeons and with a few laurels left over for ascended accessories and stuff, you can even go fractals right away.

But I guess for ppl that want to go through the story from lvl1-80, it would be useful. Show those scrubs your PvP e-kitten! ^^’

For me, it’s more about getting world completion more efficiently and having the option to go through the game on an alt and level up the old fashion way experiencing things like personal story, but at a less sluggish pace (PvP playerbase is a hyperactive community after all). The PvE players have had tons of incentives added to bring them over to PvP, but there hasn’t been much added to give the PvP players a reason to cross over into PvE and actually play through the content. Creating a cohesive playerbase is a two way street, it’s not enough to just assimilate the PvE players. By creating incentives in both directions, PvE players might actually stick around long enough to fall in love with PvP, rather than just seeing it as a way to farm dailies.

And yeah we’ve got tomes, I’ve got a little over a hundred in my bank right now, but tomes are a finite resource, and one that can easily be extinguished after leveling 1 or 2 characters to cap. Having a leveling gear set would feel like a more permanent and reliable option for leveling alts.

Neglekt

(edited by Zodian.6597)

Make Glorious armor a scalable leveling gear

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Posted by: Pinkunicorn of Dethecus.3217

Pinkunicorn of Dethecus.3217

I really, really like this idea.

I’m at a point now where the reward tracks do nothing for me anymore. I’m out of dungeon tracks, and don’t want any of the skins from the region tracks, apart from Dry Top, which I now I have enough crates to create that full collection.

I was just thinking last night that they need a new reward track that has some replayability after you run out of the region/dungeon track collections. I currently hate the look of glorious, so have not had any interest in this track. It would also be nice to be able to use something other than blues when I do Key farming.