Make Passively Activated Traits "Active"

Make Passively Activated Traits "Active"

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Posted by: Angriff.1935

Angriff.1935

I think it would be interesting to have some of the traits that automatically activate be changed to give the player more control over when they activate.

It could be as simple as an indicator showing up that the trait has triggered and using the interact key to activate it. This would work especially well on traits that activate when disabled.

The traits would be much more reliable and allow for better build flexibility.

Some of the other traits that activate a at % health or damage thresholds could work, but might actually make some of them less effective. Which could be a good or bad thing.

Make Passively Activated Traits "Active"

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Posted by: silvermember.8941

silvermember.8941

Or they could give bring up the elementalist up to the level of the other 6, which in turn will somehow lead to more build diversity. Just sayin.

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As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Daecollo.9578

Daecollo.9578

Be careful what you wish for.

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Make Passively Activated Traits "Active"

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I think that could be fun. It would definitely make some builds hair-raising to play, which I like, but I know not everyone enjoys keyboard dancing. I can’t see it happening but you never know.

Make Passively Activated Traits "Active"

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Posted by: Leuca.5732

Leuca.5732

Too many RNG traits. That’s all there is to say.

Make Passively Activated Traits "Active"

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Posted by: Angriff.1935

Angriff.1935

Part of the reasoning is that you can be asleep for the first 10 seconds of a fight and come back just fine because of auto-trigger traits.

Making some of them active also brings an element of timing and thoughtful usage of the traits.

This system already exists in other games and I find it to work very well. They’ll have a “stun break” skill that activates when you are stunned or knocked down and you just press a button to use it.

It wouldn’t be broken or overpowered, the traits already have cooldowns(well most of them anyways). All that would need to happen is add the trait activation indicator and map a button to it.