Make Ranger Pets immortal

Make Ranger Pets immortal

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Posted by: gindoom.6032

gindoom.6032

Make Ranger Pets immortal.

OOPS they already are !
- Immune to immobilize
- immune to every control effect
- OP
Change the bullkitten way these rat kittens can insta-swap, if they are under control effects, it needs to reflect that. The current mechanics have absolutely no counter.

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Posted by: Ananeos.4587

Ananeos.4587

Pets need to have less health, period. As soon as you spend valuable time to focus down a pet and blowing your bar the ranger presses one button and another pet with 22k+ health comes out.

Kinda ridiculous. Pets already take 95% less damage in pve, reducing pet health would be balanced for the damage they do.

Hailsec – Asuran Mesmer | EVOS
Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Pet swap has a cooldown …

As long a ranger has no proper ways to protect the pets from dmg, they shouldn’t be easy to kill, because otherwise they are completely useless. And because ranger relies on the pets, the whole class would be useless. No thanks …

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Posted by: Ven Zehn.6573

Ven Zehn.6573

This would need to be split between PvP and WvW/PvE if done.

As it is, pets are near worthless in large scale fights with aoes and cleaves everywhere.

In PvP, I honestly don’t notice much of an issue against em, unless playing against a Cleric Druid or similar.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

The pets are exactly where they need to be. If you began changing the mechanics, you would need to buff the ranger/druid in other aspects.

The ranger/druid needs the pets to be as strong as they are now.

Also, it really isn’t difficult to quick kill pets. They don’t dodge roll man, they don’t dodge! Kill the pets and you’ll quickly see how useless the ranger/druid becomes.

I use the name Barbie on all of my characters.

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Posted by: Zelulose.8695

Zelulose.8695

Ranger pets need to have a 50% healing reduction. A glass cannon thief can barely kill one within 15 seconds. Ai in this sense is stronger than a new GuildWwars 2 player.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Some pets are very easy to kill. That’s why they are rarely used (in PvP). Dead pet = useless pet. And it is not neccessary to kill the pets to kill the ranger/druid. If you make pets easier to kill, you can basically delete them.

No other class can lose access to its class mechanic for up to 60 seconds.

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Posted by: pepsis.5384

pepsis.5384

Pets need to have less health, period. As soon as you spend valuable time to focus down a pet and blowing your bar the ranger presses one button and another pet with 22k+ health comes out.

Kinda ridiculous. Pets already take 95% less damage in pve, reducing pet health would be balanced for the damage they do.

Umm right, so who spends their “valuable time” focusing pets ? Im pretty bad in PVP but even I go for the masters ignoring the pets.

Let me ask you this – Are you a NPC ? Is your “ai” so bad that you see only the pet in front of you? Cmon people, enough already.

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Posted by: Shadelang.3012

Shadelang.3012

Some pets are very easy to kill. That’s why they are rarely used (in PvP). Dead pet = useless pet. And it is not neccessary to kill the pets to kill the ranger/druid. If you make pets easier to kill, you can basically delete them.

No other class can lose access to its class mechanic for up to 60 seconds.

Unfortunately the people here don’t care. They honestly don’t care how much damage they do to the ranger class as a whole with there suggestions. They don’t care that what their suggesting would ultimately kill the ranger. They don’t care how many of our weapons/traits/and control combos work BECAUSE the pets are active. They don’t care that the smokescale and bristleback were likely introduced BECAUSE rangers need reliable pets in order to function in PvP. They don’t care that anyone on the level of their current suggestions would entirely destroy the ranger in every game mode. They don’t care that a massive example of this is WvW. Where pets can die very quickly which has relegated ranger entirely into a backroll and made them the “joke class” of the entire game mode. They don’t care that a 95% damage reduction was added to ranger pets in PvE when they aren’t the specific target of abilities because rangers could not keep the only reliable pets they had alive even in builds dedicated towards the use of pets.

They don’t care that in order for our only two reliable pets in the entire game to do decent damage two entire traitlines, our heal skill, and our elite skill are predetermined. They don’t care that rangers damage overall is very poor even in a dedicated damage loadout. Relegating rangers to a burst damage roll that follows an incredibly predictable pattern based on pet swapping. (Pet swap Smoke Assault + rangers attacks/ Pet Swap Spike Barrage + rangers attacks. Possibly even burning the heal skill in order to boost the damage because the ranger knows they will have to wait over 10 seconds for another reliable damage source because ranger dps is the second worse in the game even in our top damage build).

They don’t care that even a well played ranger does less damage in a PvP match than a poorly played reaper. They don’t care that the only reason the ranger feels dangerous is because there damage happens quickly in a difficult to mitigate form. And if they get rid of that the ranger loses the ability to kill even a glass player.

They just don’t care. They see things only form their perspective. Regardless of damage their opinions can cause.

Youl notice they aren’t offering anything in return for what they want taken away. Their is no real talk about giving ranger access to the massive amount of burst a FREQUENTLY dead pet will cost them. They don’t talk about the affect of such a health reduction on abilities such as Guard, Protect Me, and the trait empathic bond. All of which will be harmed by this. They don’t talk about the loss of damage when the ranger is forced to cancel his pets attacks in the middle of Sic Em or Strength of the Pack’s duration.

Because most of them didn’t bother to actually look at the class other than how it affects them.

Because the game has taught them that if they cry long enough they will eventually get what they want. And they want to take from the ranger without offering anything in return. While putting little thought into how damaged they will make a class that is inherintly reliant on their class mechanic not just for damage but pure survivability.

Maybe if they stopped to actually LOOK at how the ranger and even the druid functions they would understand these things. But then if they did that they wouldn’t have any issue with rangers or druids now would they. Because they would see just how predictable our damage is. And how easy it is to litteraly kittening step to side when the bristleback is firing.

Ghost Yak

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Posted by: OGDeadHead.8326

OGDeadHead.8326

This is hilarious!

Pets need to have less health, period.

Pets already take 95% less damage in pve, reducing pet health would be balanced for the damage they do.

So, because pets takes less damage unless focused in PVE, they need to have even less health for the sake of balance in PVP! The logic thinking of some ppl here…

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Pets need to have less health, period. As soon as you spend valuable time to focus down a pet and blowing your bar the ranger presses one button and another pet with 22k+ health comes out.

Kinda ridiculous. Pets already take 95% less damage in pve, reducing pet health would be balanced for the damage they do.

Umm right, so who spends their “valuable time” focusing pets ? Im pretty bad in PVP but even I go for the masters ignoring the pets.

Let me ask you this – Are you a NPC ? Is your “ai” so bad that you see only the pet in front of you? Cmon people, enough already.

On my Burnserker I actually do just nuke the pets immediately. It has this effect:

  • Forces Druid to burn his heals REAL FAST if he wants to keep the pet alive or he has to swap, which puts pet on cool down.
  • 1st pet either dies or 2nd pet is out with swap cool down now. Nuke 2nd pet. Druid is forced to burn more heals if he wants to keep that pet alive and now he can’t swap as an option.
  • 2nd pet is downed. If 1st is still alive, when it comes out nuke it. If 1st was already dead, start targeting Druid who now has no support pet DPS and more than likely burnt heals trying to keep his kitten Bristleback alive. Generally equates to an easy kill when you’re running an extreme DPS build.

The point of this is that -> A Druid cannot kill you without it’s pets if you are a half competent player.

If you are having trouble bursting down pets while running DPS, you’re doing something wrong.

I’m not saying to attack pets every time you encounter a Druid but sometimes if the Druid is very good, taking out the pets first in your 1v1 side node battle against him will be the better bet.

I use the name Barbie on all of my characters.

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Posted by: Substance E.4852

Substance E.4852

Some pets are very easy to kill. That’s why they are rarely used (in PvP). Dead pet = useless pet. And it is not neccessary to kill the pets to kill the ranger/druid. If you make pets easier to kill, you can basically delete them.

No other class can lose access to its class mechanic for up to 60 seconds.

Actually, most aren’t used because they are just terrible all around and have no practical use in pvp or are just overshadowed completely by other types. Bears, devourers, and pigs are the three tankiest types and are the least used in pvp.

Connection error(s) detected. Retrying…

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Posted by: Onlysaneman.9612

Onlysaneman.9612

Some pets are very easy to kill. That’s why they are rarely used (in PvP). Dead pet = useless pet. And it is not neccessary to kill the pets to kill the ranger/druid. If you make pets easier to kill, you can basically delete them.

No other class can lose access to its class mechanic for up to 60 seconds.

Actually, most aren’t used because they are just terrible all around and have no practical use in pvp or are just overshadowed completely by other types. Bears, devourers, and pigs are the three tankiest types and are the least used in pvp.

This. The reason the new pets are used nearly universally is because they have the means of reliably hitting another player who’s moving around, instead of chasing slowly after them and being perfectly safe to ignore entirely.

As for the actual discussion… Pets are not that dangerous. Druids are, on the whole, a pretty well balanced class right now- sturdy, but with mediocre damage and a vulnerability to CC. If anything I’d like to see all the OTHER pets improved so they can keep up with enemies, and then maybe worry about trimming them back a bit statwise if need be.

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Posted by: Darkside.7182

Darkside.7182

Pets, Amulets etc all are fine. Main problem is anet devs-planners-programmers or whatever..

They keep nerfing pets, dps skills-utilities, condi damage – traits.. but they dont get it “you should create offence and defence balance” so if you going to ask what is this it is pretty simple basic rule of games.

If you choose offensive play, you should lose most of your healing, block and immune abilities..

if you choose defensive play, you should lose most of your dps abilities..

Thats it..

Druids standing on a point, perma healing himself, condi clean and CCing but druid pets hitting around 20k in same time. (you can add druid base dps too and dont wanna talk about search and rescue..)

Elementalist has same problem. Anet keep nerfing them too.. Wake up! you cant fix anything with amulet-trait-utility nerfing.. Elementalist support-heal skills are OP. Should be support-heal or dps-condi. Not healer,supporter,dpser and condi dealer!

Warrior was OP too with same reasons. ultra defensive stance utilities, insane heal regen + top dps..

Now we talking about mesmer too. Many players are saying “mesmer op”. And anet thinking about it, getting all team together and doing brainstorming “guys, what we can do”. Voila! lets nerf mercenary amulet and everything is going to be fine… No its not! let me tell you whats the problem with mesmer. They are hitting a lot of condi. this is normal because they are choosing condi gameplay but they also getting perma condi clean and healing with endless clone create/shatter factory. Can you see? All op classes we talking about has a same base problem, OP healing abilities, OP mixing offensive-defensive gameplay.

Can you fix this? I dont think so
There will be a balanced game soon or future? I dont think so

So, i accepted 1,5-2 years ago. you should do the same. There always will be nerfing and buffing classes but never gonna be a balanced game and healing-support classes always be OP in gw2.

End of the story, thanks for reading

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Posted by: Zelulose.8695

Zelulose.8695

Pets, Amulets etc all are fine. Main problem is anet devs-planners-programmers or whatever..

They keep nerfing pets, dps skills-utilities, condi damage – traits.. but they dont get it “you should create offence and defence balance” so if you going to ask what is this it is pretty simple basic rule of games.

If you choose offensive play, you should lose most of your healing, block and immune abilities..

if you choose defensive play, you should lose most of your dps abilities..

Thats it..

Druids standing on a point, perma healing himself, condi clean and CCing but druid pets hitting around 20k in same time. (you can add druid base dps too and dont wanna talk about search and rescue..)

Elementalist has same problem. Anet keep nerfing them too.. Wake up! you cant fix anything with amulet-trait-utility nerfing.. Elementalist support-heal skills are OP. Should be support-heal or dps-condi. Not healer,supporter,dpser and condi dealer!

Warrior was OP too with same reasons. ultra defensive stance utilities, insane heal regen + top dps..

Now we talking about mesmer too. Many players are saying “mesmer op”. And anet thinking about it, getting all team together and doing brainstorming “guys, what we can do”. Voila! lets nerf mercenary amulet and everything is going to be fine… No its not! let me tell you whats the problem with mesmer. They are hitting a lot of condi. this is normal because they are choosing condi gameplay but they also getting perma condi clean and healing with endless clone create/shatter factory. Can you see? All op classes we talking about has a same base problem, OP healing abilities, OP mixing offensive-defensive gameplay.

Can you fix this? I dont think so
There will be a balanced game soon or future? I dont think so

So, i accepted 1,5-2 years ago. you should do the same. There always will be nerfing and buffing classes but never gonna be a balanced game and healing-support classes always be OP in gw2.

End of the story, thanks for reading

Well this is the frustration I’m trying to end by calling for a sustain reduction.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

This. The reason the new pets are used nearly universally is because they have the means of reliably hitting another player who’s moving around, instead of chasing slowly after them and being perfectly safe to ignore entirely.

Birds and even cats (especially the tiger) are not that bad. They offer pretty decent spike dmg. But they die way to fast against classes with high aoe/cleave dmg, or in teamfights. If smokescale and bristleback were as glassy, their ability to hit the target would matter much less – a dead pet can’t hit anything.

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Posted by: gindoom.6032

gindoom.6032

I am only concerned in the PvP realm.

To stress my point , if a pet is under a control effect it needs to be reflected in the mechanics. Perhaps a “beast mastery” trait that break stuns etc. There is no other summed creature that benefits from and insta-disappear and re-summoning. It could be something as simple as the pet needs to run back to the ranger and once in range maybe 300 or whatever the swap takes place. I’m not trying to get a nerf to some pets’ insane damage that’s fine, its just the mechanics

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Posted by: Zelulose.8695

Zelulose.8695

So rangers want a pet buff because they know druid is about to get nerfed?

Pets are perfect as they are as long as they change druid sustain. They deal enough damage, HoT pets are hard to dodge, and they are hard enough to kill as it is especially given you have to kill both pets to render ranger useless. Ranger can break pet cc all they have to do it swap pets.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: infinitenoah.8296

infinitenoah.8296

Indeed, lets nerf them because…….Pets are the most feared thing in the meta atm. My White Moa slaughters everything in its path!

(edited by infinitenoah.8296)