Make all weapons "Steady"

Make all weapons "Steady"

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Posted by: Vuh.1328

Vuh.1328

Just change all current weapons to have a static damage range, i really don’t understand why it actully have to be random?
Wouldn’t it also help a tiny bit with balaneing if the numbers were less random?

Take your time to learn proper keybinding, it’s worth the struggle

Make all weapons "Steady"

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Posted by: ronpierce.2760

ronpierce.2760

I agree.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make all weapons "Steady"

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Posted by: Batmang.5421

Batmang.5421

agreed.

Make all weapons "Steady"

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Posted by: djooceboxblast.9876

djooceboxblast.9876

Good idea! I agree.

Make all weapons "Steady"

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Posted by: Kharr.5746

Kharr.5746

Have any of you ever stopped to think why damage is within a range in almost every MMO? Why is there a crit % instead of a flat increase to damage even in games like League of Legends?

The debate for partial RNG vs steady damage has been going on for a very long time.

I agree that we should have the OPTION of steady weapons (the current ones don’t match the DPS of normal weapons), but I don’t think everything should be made into steady damage.

Make all weapons "Steady"

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Posted by: Conan.8046

Conan.8046

RNG on damage shouldn’t be a big issue as its not each hit that matters, its the average. So no it wouldn’t change balancing. It would just make the game a little bit more boring.

So if given the choice of a weapon that did 1-10 damage or 5 damage on each hit. I would take 1-10 everytime.

Make all weapons "Steady"

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Posted by: alcopaul.2156

alcopaul.2156

Computer Science aims to capture real life variables like chance, luck, varied level of weakness from fatigue caused by repetitive action, varied strength of consistent number of blows from weapon, wind friction, unexplained physical phenomenas that surely affect an action and RNG is the only Efficient and close to honest option.

(edited by alcopaul.2156)