I’ve been working on this a bit over the days trying tweak some of the classes into a better place, if even a couple of these things get into the official patch I would be happy
Profession Skills
General:
• Chills skill cooldown reduction changed from 66% to 33% to match alacrity, movement reduction changed to 25% to make it less then cripple
• Condition removal skills now priorities damage dealing conditions first
• Boon removal skills priorities longest duration boons first
• Removed Clerics Amulet from pvp and replaced with new 4 stat amulet power, healing, concentration and toughness
• Added sigil of cleansing, sigil of cruelty, (sigil of ruthlessness and rending) (Hot only) to pvp
Elementalist
• Soothing Ice internal cool down changed from 10 seconds to 15 seconds
• Cleansing water now as a 5 second internal cooldown
• Elemental bastion swapped with tempestuous aria
• Elemental bastion now just does the healing on aura application
• Tempestuous aria now reduces shout cooldowns by 20% and grants 250 bonus ferocity when you have an aura applied
• Air overload base damage reduced by 15%
Engineer
• Electro whirl base damage reduced by 20% and cool down increased to 9 seconds
• Rocket charge cooldown increased to 15 seconds
• Shock shield cooldown increased to 25 seconds
• Thunderclap cooldown increased to 30 seconds
• Defense field duration reduced to 3 seconds
• Blast gyro cool down increased to 25 seconds now causes 3 stacks of burning for 5 seconds on target
• Shredder gyro now removes boons per strike interval
• Sneak gyro cool down increased to 72 seconds
• Self regulating defenses as been changed to trigger elixir c instead of elixir s
Guardian
• Scepter auto attack speed increased by 15%
• Piecing light removes the daze on traps and instead causes blind for 3 seconds
• Shelter is now a consecration skill. Shelter creates a light field that applies aegis every 1 second and heals allies per pulse, 5 targets lasts for 3 seconds
• Shield of absorption now grants a small heal for every projectile it absorbs. Base heal 50
• Signet of resolve changed the condition remove to condition boon convert
• Signet of mercy changed the active to grant 5 seconds of resistance to the revived ally and reduced its cooldown to 120 seconds and cast time to 2 ¾ seconds
• Bow of truth now shoots enemies damaging and striping a boon from them every 5 seconds. The command effects duration as been reduced to 6 seconds and healing increased by 20%. The bow now benefits from the spirit weapon trait to cause burning
Mesmer
• Chronophantasma now summons the phantasms with only 25% of their health
• Tides of time as had its cool down reduction removed and now 30 seconds base and does not return to user
• Continuum Split has had its function changed, for every second the rift is open your health increases by 10% of max health, your endurance goes up by 10 and your skills recharge reduces by 10%. Split duration per clone is now 2 seconds for a total of 6 seconds. The rift is now 50% bigger and easier to see
• Evasive mirror now grants the mirror at the end of a dodge roll lasts for 2 seconds
• Mimic skill cool down reduced to 72 seconds
• Arcane thievery cool down reduced to 15 seconds now transfers only 1 boon and condition
• Prismic understanding, replaced might with 1 second of resistance
• Portal CD reduced to 40 seconds. Now a ground target skill with 1500 range (creates entry at your feet when exit is created, 1 second cast time, 5 second duration. Gives 1 second distortion on exit
Necromancer
• Reverted the sceptre auto attack boon corrupt
• Minions now degenerate health slowly
• Minions don’t count towards nearby deaths because they are already dead
• Death nova no longer leaves a poison field behind but instead the minions do aoe explosion damage. When you are downed you cast Corrosive Poison Cloud at your location
• Life blast now life steals on hit
Ranger
• Ancient seeds reduced to 3 seconds duration
• Celestial form can now be activated if over 10% full and lasts 1 second per 10% for a total of 10 seconds. If ended early keeps current percentage.
• Reduced some of the druids base healing on some staff skills
• Spirit of nature now creates a light field when activated that pulses to revive allies and remove a condition for each pulse for 5 seconds
Revenant
• Pulsating Pestilence changed to give a 5 sec buff that increases damage and condition damage by 2% when a condition is applied to you. Stacks 5 times for a total of 10%
• Bolstered anguish changed to increase condition durations by 10%
• Replenishing despair base healing applied increased by 100%
• Rejuvenating assault now sends out a healing aoe pulse instead of creating orbs
• Tranquil benediction changed to speed of the Centaur. While wielding a staff your movement speed is increased 25% when you have swiftness or super speed you take 10% less damage
• Grasping shadow now shadow steps through the mist to your foe and pulls them back to their current location 600 distance
• Precision strike changed to a leap skill (warriors sword 3 skill animation) knocks down foe for 1 second if it lands a critical hit, also inflicts 2 seconds of chill on hit. Energy cost increased to 10 cool down increased to 7 seconds does base damage 755
• Charged mists trait now grants might on legend swap. Might stacks increased to 5 stacks for 12 seconds
Thief
• Vault now costs 6 initiative to use and its damage is reduced by 10%
• Impacting disruption removed and replaced with Risk Taker. When you have less than 1 bar of endurance you gain 150 ferocity.
• Lead attacks reduced to 10 stacks
Warrior
• Mending changed to Banner of mending. Summons a banner that heals allies in the radius and removes a condition every 5 seconds. Base heal 350 effects up to 5 allies. 120 cooldown 90 duration.
• Cleansing ire given an internal cooldown of 2 seconds on the adrenaline gain
• Adrenaline health duration reduced to 10 seconds
• Distracting strikes and burst precision traits swapped round
• Defy pain changed to take 10% less damage when below 50% health
• “For great justice” cooldown reduced to 20 seconds
• “On my mark” now grants 5 seconds of vigor and stability to allies
• “Fear me” reduced cool down to 45 seconds
• Skull grinder. Removed blind, cripple and confusion. Doubled the bleeding stacks