Currently, Cleansing Ire removes a condition for each adrenaline bar spent. While this isn’t a bad concept in itself, the problem arises when you look at the burst abilities. The only burst ability no which you can reliably count to remove conditions is longbow and rifle burst abilities. Both are ranged, and longbow burst will remove conditions even if it doesn’t hit a target.
If you are getting cc’ed, slowed and kited, Eviscerate, Flurry and Skull Crack are very hard to land. This means Cleansing Ire also becomes hard to utilize, in particular in situations when you need it – while getting chilled, crippled, immobilized and under condi dmg pressure.
An alternative to the current Cleansing Ire mechanic would be this: Whenever you reach one full adrenaline bar, you cleanse one condition. Currently, including various traits, there are several ways to gain adrenaline: Hitting with melee and ranged attacks, being hit, and using shouts. This way, Cleansing Ire would work even if you are kited. This would increase warrior sustainability in teamfights. If it is still too weak or too powerful, one could change the amount of adrenaline necessary to cleanse a condition to X strikes of adrenaline.
Similarly, as others have suggested, a trait which grants you healing whenever you gain adrenaline would suit warrior playstyle and contribute to warrior sustainability in teamfights.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.