Hi, I’d like to address the overall state of pvp in terms of rewards and longterm motivation (since addressing the balance situation with all the upcoming changes is pointless).
Before I get to the part on how to possibly improve the pvp enviroment and its reward structure, I want to take a moment to make a list of things that are in a bad,faulty or even nonexistend state:
- little motivation through unique rewards for people to try out pvp and even more importantly stick around and actually care about performing good.
- while Rewardtracks are a nice they dont offer much aside from the glorious amor and 1 back piece skin which all are really easy and fast to obtain
- currently balance updates are very few in between long time periods causing a
- currently rather stale metagame (though I hope the way u set u up the new
- specilisation system will allow for more frequent updates)
- the heart of the mists is a rather boring map and with us being forcec to Q into ranked and unranked arena games we need more things to do while waiting for 8minutes(which is the regualr Qtime for people with a higher MMR), also pls add a forge into the mists so we dont have to enter the pve world to throw items in the toilet
- new player are often lost in pvp and its complexity, thus there is a big need for ingame tutorials since alot of people dont even know where to find third party sites with helpfull videos
- we also lack basic report functions for people that afk/leave/grief by not playing actively on purpose
Proposed Improvements
Motivating the playerbase:
- people like small comsetic stuff that has some kind of recogniton value to it
- give some small visual to see how someone has done in a previous season(..more later) or how good a player is by visually displaying his mmr in some way
- the visuals would show in which percentage of the playerbase a player is:
- in 20% increments till 60%, after that increments of 10% till 80%, then 5% increments till 95% and then 2.5% increments for example
- rewards could for example be custom emotes for the % the player that is using it is in and/or titles allocated to their placement in the leaderboards (these titels could also be displayed in a different color than normal titles and are 1 time unlocks and would change every few seasons to give them some prestige)
* Option 1: MMR-based (would avoid the possibility of grind, but harder for the players to grasp since it is invisible to us)
* Option 2: Point-based (would require an overhaul to the current point system)
Improving the rewardstructure:
Currently pvp-seasons are uninteresting for a big part of the playerbase because very few people are actually getting rewards.
Furthermore from the just 500 people per season that get rewarded(this is first and formost too small a number to motivate people) especially given that the 500 only get Mini-Llamas which while they are great for people who like minis are not really a motivation for most people. (And only 25 receiving an actual reward in form of skins, which is ok because the glorious hero armor is supposed to have prestige, but people need something they are motivated to get)
So here is my proposition: Implement a Ticketsystem like in WvW that awards a certain number of tickets based on your performance in a season with people.
- (Optional)Addition of a new item called Glorious Mist Essence to gate the highest reward skins to people that managed to get in the top100 or bought it for a certain number of Mist-Tickets (to give the highest rewards Tier(4) a sense of prestige)
- Add 1 new Vendor to the Mists [insert name for npc here] for players to exchange their earned Mist-Tickets for rewards.
- Add 1 unique skin(armor piece or weapon) per season which will be awarded to all who manage to place in the top500, this skin will be added to the Tier(4) of the MistVendors selllist
(edited by Jiyu.8310)