Making SPvP Profitable

Making SPvP Profitable

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I like the idea of the weekly tournament. I wouldn’t do it during 7 days, I would do it in one day. Because it’s hard to play every day for the most ppl.
What i have fear from is the rewards. It would be the same as in paids, just with higher rewards. Becaus you have the 4-5 topteams who will farm the top places and then you have the average-casual players who will loose defenitely. I would wait with these weekly tournaments and focus on the guild modus (1v1) with a ladder and matchmaking. So you get more guilds/teams into pvp who play together and reach a higher level with time.
This weekly tournament will be genius, but you need a big guild/coreteam pool to get it interesting. Let’s say 32 teams in it. It would be easier to get some wins for the casual one as not fighting every match against a top-team.

What I see now is mabye 8 core teams and some random-grpped teams qeue up for paids and wait. Especially during the day or after midnight, paid is dead. So first you need to get paid lively with more competitive guilds.

Hope you understand what I wanted to say (it’s kinda difficult to say)
Wha

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Posted by: Gandziak.7416

Gandziak.7416

Totally accept with Emphatetic.

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Posted by: Caino.7130

Caino.7130

@Empathetic Fighter

register a team for the week. That team would have 7 days to play 10 games.

They would have 7 days to complete the 10 games, not play on all 7 days

rank 500+ Piken / Rank 60 PvP
Warrior – Teined
Guardian – Nomoreroomformyname

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Posted by: Oni.5429

Oni.5429

The solution is simple:
Add gem costing pvp skins.
gg.

Crs Helseth, Mesmer for Team Curse

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Posted by: daydream.2938

daydream.2938

Add gem costing ‘save spec feature’ So you can goto your pvp locker, click a tab and change spec, gear, sigils, traits, utilities etc.

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Posted by: Wooyadeen.6491

Wooyadeen.6491

Add gem costing ‘save spec feature’ So you can goto your pvp locker, click a tab and change spec, gear, sigils, traits, utilities etc.

I have 4x Char warrior with different build/gear. When i need other build i just relog…

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Posted by: Scritch.4390

Scritch.4390

Clearly, the answer to the fact that this game’s PvP is dying is making players pay in order to get PvP features.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

The solution is simple:
Add gem costing pvp skins.
gg.

Where only the top-teams can buy the things… Because the rest is wasting the gems for tickets.

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Posted by: DXIEdge.2789

DXIEdge.2789

Or you buy the gems. With money. Which is what people would do to get year skins…

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

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Posted by: Jacobin.8509

Jacobin.8509

The way to make pvp profitable is to make it so fun and interesting to play that people buy the box like Starcraft.

GW2 actually accomplished this, it just didn’t retain very many people because:

1) The game was missing all of the features a competitive crowd is looking for
2) Microtransactions that essentially charge money for losses drove away a lot of players who were bored with pub-stomping in frees

What we have are a few teams who are getting a free ride because they win. Their competition is forced to pay if they want to keep playing which drives them away and results in all these threads by people with QPs trying to build a community even though they indirectly killed it by making the cost to high for average people to compete.

(edited by Jacobin.8509)