Mandatory Weekly Turret complain thread
Weekly? I thought we were still at daily. Oh well A net I agree. Nerf engis all together They have been dominating the meta for way too long
Anet plz dilit ur geim itz too hardd 4 mi
I killed every turret i played that day
L2P
Turret engi is strong vs some specs yes, however vs others they are very easy to beat.
It’s just the way the game works.
I should just set up a notepad with my copy pasta, as I will continue posting this until people understand the real problem with poorly designed builds.
Title: Everyone is Approaching This Incorrectly
The argument whether turret engy is strong, weak, or whatever is completely irrelevant. Frankly nobody cares. The main points to why turret engy is bad (not weak, but bad in concept) are as follows:
1. It advocates sitting on a point and not moving. This isn’t how the game is meant to be played. New/bad players who run this build will show no improvement (this is bad in the scope of players indirectly affecting how the game develops, aka affecting the meta).
2. It’s mindlessly easy for the reward it brings. Why bother playing a difficult class when I could just do nothing and achieve the same results?
3. Knockbacks are absurdly frustrating. Losing control of your character is super annoying and that’s what the build is centered around.
4. Nobody enjoys fighting against AI. Beating a turret engy doesn’t have the same satisfaction of beating anything else. Beating another player makes me feel like I did something to outdo my opponent. Breaking a bunch of static objects does not give me this feel.
All in all, it shouldn’t (and frankly, doesn’t) matter the strength of the build. What does matter are the points listed above, and because of that it displays poor design in mechanics as opposed to poor number choices. The build doesn’t need a nerf, it needs a rework (or a stake in its heart, whichever is easier).
Wilco Tango Foxtrot #lifting #hardwork
(edited by Wilco.1458)