(edited by nastyjman.8207)
Map Idea: Ghosts of Ascalon
Its literally the exact same thing as temple. If they add maps i want completely new stuff, not the same stuff with a different texture over it
You will have to kill me and drag me dead onto the field, otherwise I wont set foot on something called Adelbern.
Oh god…
Its literally the exact same thing as temple. If they add maps i want completely new stuff, not the same stuff with a different texture over it
That’s what I’m going for. But instead of channeling, you’re stomping. It’s a slight change of mechanics that I feel would be interesting to play and watch as a spectator.
If ANet is dead-set on conquest, then this map could be a springboard for a similar yet different mechanic. I believe that Temple is by far the best map to spectate on because of the reversal mechanics inherent with Tranquility.
You will have to kill me and drag me dead onto the field, otherwise I wont set foot on something called Adelbern.
Oh god…
How about Crypt of Ascalon? It should be different from Ascalonian Catacombs.
EDIT1: Or maybe Ghosts of Ascalon? Follows the “X of X” naming system of the current (Battle OF Kyhlo, Temple OF the Silent Storm, Forest OF Nifhel).
(edited by nastyjman.8207)
Its literally the exact same thing as temple. If they add maps i want completely new stuff, not the same stuff with a different texture over it
nononono. Look at the last two “new” things we received, spirit watch and skyhammer. Heck, those maps were so bad that ANET hasn’t even released a new map in over a year.
What ANET hasn’t learned is that simple maps are better. They allow for better balancing. It is quite disappointing that since launch they’ve only been able to release one balanced new map. Something similar to temple is good.
Its literally the exact same thing as temple. If they add maps i want completely new stuff, not the same stuff with a different texture over it
nononono. Look at the last two “new” things we received, spirit watch and skyhammer. Heck, those maps were so bad that ANET hasn’t even released a new map in over a year.
What ANET hasn’t learned is that simple maps are better. They allow for better balancing. It is quite disappointing that since launch they’ve only been able to release one balanced new map. Something similar to temple is good.
Agree with you Style!
Spirit Watch is a good map, but I have heard that it’s not balanced. I believe one lane has a shorter distance compared to the other lane. I think it would be an interesting map for tournament settings, but until it’s balanced, it’s kittened.
Skyhammer is… a shake-up. Skyhammer is a slight variation to Kyhlo. Instead of having two trebs, you get one treb, which is the skyhammer. But with the introduction of brittle panes, it created a new meta that favors CC heavy builds. Because of this, it ignores the current meta. Since that happened, Skyhammer has a different strategy and tactic compared to other maps. But that strategy fully involves CC classes that can pull you, knock you out, fear you and push you.
Spirit Watch is a good map, but I have heard that it’s not balanced. I believe one lane has a shorter distance compared to the other lane. I think it would be an interesting map for tournament settings, but until it’s balanced, it’s kittened.
A single bunker guardian can carry the orb to the left most capture point. I’ve witnessed a situation in which four players attack a guardian carrying orb and he still manages to reach it.
i regularly cc and kill single bunker guards carrying the orb with ele or thief.
ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]
imho the next map they add should be nice and simple,
no trebuchets, skyhammers, catapults, cannons etc.
no NPCS.
just 3 capture points in a triangle.
secondary factor could be a pit in between all of the capture points (like Gurubashi Arena from WoW), where players can fight eachother, each kill within the pit grants bonus score to your team, (there would be a forcefield over the top to eliminate lame people standing outside and nuking people within)
and who would actually go there, when they have 2 points or are close to losing the game?
ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]
i regularly cc and kill single bunker guards carrying the orb with ele or thief.
Then you haven’t met a good bunker guardian.
warriors are even better for the role, leaps and dashes aren’t hindered by the orb so sword mainhand or greatsword (+ possibly bullrush if you’re designed orb runner) can carry you much faster than a guardian.
…pair it up with war immunities and much higher health pool…
Changed Ralena and Vassar mechanic from "Your team gains +3 points for each kill " to “Your team denies 2 points to the opposing team on kill.”
So instead of the enemy team gaining 5 points on kill, they’ll only get 3 points, and 1 point if your team has both buffs.
I think this would be an interesting mechanic since your team would want the buff as a protection from points.