Map / Mode Concept
Hey Zietlogik,
That’s a pretty cool sketch! Some of the aspects of it are similar to something we’re working on.
Thanks for taking the time to design this! I hope this catches on and people post more ideas.
Mortars/Cannons and other gadgets that people can use to their advantage instead of fighting is a bad idea. The treb in Kyhlo is okay because its relatively easy to dodge, but I’d suggest everything that is easy to use and gives a huge advantage should be kept to a minimum.
If you have ever played just a little bit of WvW, you know how ridiculous it is to be fighting while a dude is spamming a cannon in your face.
Zaphiel Faires – DPS Guardian
Thanks for taking the time to design this! I hope this catches on and people post more ideas.
Might be an idea to organize a map designing contest, with some cool prices etc. Custom arena packages, gems or maybe even some hardware.
- Might be a great way to feed the allready excisting ideas you guys have in house.
- Good way to get the community involved and thinking alongside the devs.
- 100.000 minds have a bigger chance to come up with something that will be succesful than a small team of pvp devs.
You could create a certain set guidelines + assignments to make sure entries are actually usable and not just original.
(edited by Locuz.2651)
Hey Zietlogik,
That’s a pretty cool sketch! Some of the aspects of it are similar to something we’re working on.
Thanks for taking the time to design this! I hope this catches on and people post more ideas.
It feels as if someone over there cares sob :’)
Hopefully there could be some community round-tables or contests that could help throw more ideas (that actually get SEEN) that may speed up or aid in some development of new interesting additions.
Mortars/Cannons and other gadgets that people can use to their advantage instead of fighting is a bad idea. The treb in Kyhlo is okay because its relatively easy to dodge, but I’d suggest everything that is easy to use and gives a huge advantage should be kept to a minimum.
If you have ever played just a little bit of WvW, you know how ridiculous it is to be fighting while a dude is spamming a cannon in your face.
Unfortunately you are not thinking outside the box at all, you assume the damage is massive, that it gives a huge advantage. It is not a case of “it works like this in WvW, so it must work the same way here”
In Capricorn, there is a cannon, you must get the cannon balls and bring them to the cannon, giving you a total of 5 shots. This could easily be tied into the supply drops near the bases, where players would need to capture the area with the siege, then bring the appropriate ammo/supply from their base to the site.